Dragon Bundles have incorrect hand & ankle motor6D positions, breaking animations & IK functionality

Reproduction Steps
Currently, as of 10/2/22, the crimson claw, emerald claw, frostooth the frozen and ancient dragon bundles all have broken / incorrect ankle motor6D positions. This causes a wide variety of issues, both minor and major.

Here’s an example of an avatar bundle (gothic gargyle) with correct ankle motor6D positions. Observe that the feet rotate in the animation editor as expected:

Here’s an example of the crimson claw’s incorrect ankle motor6D positions. Observe that the feet rotate incorrectly, and instead detach from the body entirely:

These dragon packages do not animate properly as a result of this issue. Any animations involving the feet break, the feet detach from the main body. You can see this with the warewolf idle animation:

This also problematic for IK behavior using Roblox’s new IK engine features. If a game has footplanting for example, the feet behave unexpectedly and will detach from the body:
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These dragon packages should have their ankle motor6Ds near the actual ankle of the foot, which would resolve these issues:
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Expected Behavior
It is expected that the aforementioned dragon bundles would have their ankle motor6Ds positioned properly, despite the feet being digitigrade.

Actual Behavior
The aforementioned dragon bundles have incorrect motor6D positions, resulting in broken animations & odd IK behavior

Workaround
None

Issue Area: Catalog Assets
Issue Type: Other
Impact: High
Frequency: Constantly
Date First Experienced: 2022-10-02 00:10:00 (-04:00)

9 Likes

This problem also happens with the hands:


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Thanks for the report! We’ll follow up when we have an update for you.

2 Likes

Hi @thirdtakeonit! Are there any updates on this?

This is still happening in November 2024! I understand that this isn’t a huge priority compared to some other things, but it’s a relatively small / quick fix. Is it possible to update these bundles to have correctly positioned motor6d’s, so that their hands and feet don’t completely detach from the body when animating them?