I just released my newest game, Dragon Rage. The goal of the game is to survive on the island and avoid falling off. Dragons will be flying through the map, slowly destroying it. If you fall into the water, you will drown. If you get hit by a dragon, you go flying.
Winning a round gives you tokens, which you can spend on cosmetic items such as hats/faces, or gear/upgrades which assists you in surviving.
The game is in it’s early stages, so it doesn’t have as many features. It’s pretty basic right now. I plan on adding events and stuff to give a more variety of gameplay.
Try it and tell me what you think. If you have any suggestions, please share them.
But wait! There’s more: I added a code for RBXDev members. It will give you 250 tokens. I’ll only keep it active for a bit, so grab it while you can:
RBXDEV-FTW-1337
(I had to make it more difficult to guess. Please don’t share it outside of RBXDev.)
Edit: I’ve been noticing large server lag spikes. It causes everything (including players) to freeze for a few seconds. Is this a thing that has been happening in other servers, or is my game causing this lag?
I love it! I played a game like this on Roblox a year or two ago, this is like a super polished version of it!!
kinda annoying that I have to wait 30 minutes between entering codes
EDIT:
and it’s so annoying how far the shops are from the character customization area!! I equip anything during intermission because I couldn’t get there fast enough
also, the lag makes it super unplayable, I suggest disabling the dragon animations and see if that makes a difference
[quote]
kinda annoying that I have to wait 30 minutes between entering codes [/quote]
I reduced it to 15 minutes. I only have a wait limit because I have one-time use codes, and I’m worried someone would go and redeem multiple ones, preventing others from redeeming them. I might lower it more as it grows in popularity.
Right now, it doesn’t seem very dragon-y: it feels like Survive the Disasters except the shape of the island changes every time and the only disaster is dragons, AND it’s like a game show or something. I think of dragons being more medieval than game shows. The lobby is nice, the GUI is nice, the UI is nice, but I just don’t hear it screaming “Dragons!!!”
Also, it would be a little more challenging if you restricted the amount people could zoom out.
[quote]
also, the lag makes it super unplayable, I suggest disabling the dragon animations and see if that makes a difference [/quote]
I’m having a lot of problems trying to figure this out. It only lags when there’s multiple players. It’s not noticeable when there’s a few. I’ll try the animations.
Thanks, I’ll take a look at that. Maybe prevent you from going into spectate at like <10 seconds or so?
The only issue with the dragons is that their network ownership changes like fifty times a second and they get stuck in the ground whenever their owner has lag until someone else takes over.
Tiger, I’d highly suggest removing the animations – but only from the server. Make the server responsible for moving around the dragons and have the client do the wing animations locally.
[size=2]Also, it seems like part of the game concept was inspired by a certain Minecraft minigame.[/size]
[quote] Tiger, I’d highly suggest removing the animations – but only from the server. Make the server responsible for moving around the dragons and have the client do the wing animations locally.
[size=2]Also, it seems like part of the game concept was inspired by a certain Minecraft minigame.[/size] [/quote]
I’ll look into that.
Also, it is based off of a minecraft minigame. I have it in the description: “Based off a Minecraft minigame from the server, Mineplex.”
Edit: Switched the animations to local. Version 0.0.4 BETA servers should have this update. I don’t know how much it fixes the lag, but we will see.