Dragon skull I made in blender

Here it is! I know it’s not the best but it is the best I have ever done. Comments are welcome but this is mostly to show off my work.



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Looks good.
I’d suggest select all faces and go to the Faces tab to select Smooth Faces (I think that’s the tool name). It’ll get rid of all the sharp edges. If you have edges you want to leave sharp you can select the edges, go to the Edge tool, then select ‘Mark Sharp’ and it’ll render those edges sharp.

Like so? My friend thought it looked better the other way.

No, add the subdivision surface modifier because this way it honestly looks terrible. Don’t shade smooth add subsurf.

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Hi Logimite and Trunkmonkey,

Don’t add subsurf just yet , you might have to remake the mesh because from what I can see, there are a ton of shading errors which means that your topology is screwed up somewhere, try to follow the flow of the mesh and build your topology off of that, i have some examples of smooth workflow.

Yeah I need to recreate it. I think it’s good enough to sell as a low poly asset shaded flat but not with smoothed.