6/24 Update
Changes
- NEW BOSS: Nappa! More info below
- Part 2 of East City is out now!
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New Level Cap: 1600
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2 new moves available from Bulma in East City
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God Kamehameha (100K Zeni)
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Super Ki Explosion (10M Zeni)
- 7 new side quests
- Character Customization has received some visual and performance fixes
Upcoming Changes
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Mobile: We’ll be hosting playtests next week for mobile support. More info soon. It’s coming.
NEW BOSS: Nappa
Something has resurrected Nappa and he’s been wreaking havoc upon East City… it’s up to you to break through his defenses and defeat him to save the city!
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Drops
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Nappa Shoes (2%) (+10 STR)
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Nappa Armor Pants (2%) (+10 STR)
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Nappa Armor Shirt (1%) (+15 STR)
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??? (Move) (<1%)
- The Nappa armor set is now the strongest item set for Strength builds, providing a total of +60 Strength when worn together!
6/24 Update 2
Launching another update that will add more content and reduce grind
Grind changes:
- Final repeatable quest gives x2 more XP
- Nappa HP reduced by 30%
- Nappa cooldown reduced from 5 minutes to only 1 minute
- Nappa armor set (Shirt and Pants) are now 5% drop rate instead of 2% (double)
Additional content
- New Nappa armorless set (all legendary drops, 1% rate, gives +100 STR for full set)
- 4 new demon horn variants (legendary one is 0.05%, others are not so rare, easy to get)
- 3 new demon outfits
- Storyline changes / dialogue fixes / & less lag + bug fixes
7/1 Update
Changes
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Item Enchantments: All new items dropped have the chance of having enchantments! More info below!
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Mystic now has a 5th mastery tier: We heard you, and we’ve added a new mastery tier for Mystic!
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Inventory UI changes: Inventory has been adjusted to provide more clarity behind systems like set bonuses, stats, and now enchantments.
Upcoming
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Mobile Playtest: This is still planned and will be very soon.
Item Enchantments
- Common
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Speed, Stamina, Ki Max (each are separate)
- Gives +10 of stat
- Plus an additional 10% / 20% / 30% / 40% / 100% bonus of the item’s stat (depending on tier)
- Uncommon
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Strength, Ki Power, Max Health (each are separate)
- Gives +10 of stat
- Plus an additional 10 + 10% / 20% / 30% / 40% / 100% bonus of the item’s stat (depending on tier)
- Rare
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Ki Regen
- Regen 0.048% / 0.06% / 0.072% / 0.096% / 0.15% Ki per minute.
- Epic
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Health Regen
- Regen 0.048% / 0.06% / 0.072% / 0.096% / 0.15% Health per minute.
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Iron Fists
- Punches (M1/M2) deal an additional 3% / 5% / 7% / 10% / 20% damage vs NPCs.
- Legendary
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Saiyan Drip
- Forms give 5% / 7% / 10% / 15% / 20% more stats.
How Enchantments Work
Enchantments are randomly applied to newly dropped items. Enchantments, currently, are not unique, meaning they can be stacked on top of each other.
Chances of getting an Enchanted Item per Item Rarity
There can be up to two enchantments on a single item. Eventually, we may add a third as we create more enchantments.
- Slot 1
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Common: 0%
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Uncommon: 10%
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Rare: 30%
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Epic: 50%
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Legendary: 100%
- Slot 2
- Possible for rare items and above
- Slot 3
- Requires enchant stone drops (future release)
Enchantment Rarities
Enchantments have rarities themselves. These are the chances for enchantments:
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Common: 40%
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Uncommon: 30%
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Rare: 15%
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Epic: 10%
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Legendary: 5%
Enchantment Tiers
Enchantments also have tiers from 1 to 5. Tier 5 enchantments are extremely powerful and rare.
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