Dragon Soul - Change Logs

Click here for latest changes (7/1)


6/17 Update

Quest Changes

  • New Area: East City!
    • Level 980-1400
    • 8+ new quests, new move, new item set, new boss, and more!
    • New transformation is unlockable through this quest line (more info below)
    • Part 2 of East City releasing next weekend!

System Changes

  • New Level Cap: 1400!
  • XP boost for having friends in the server has been DOUBLED (+10% XP per friend)!
  • All Zeni values in the game have been divided by 10, including player balances and item costs.
    • This is to make the game more balanced and avoid BIG simulator like numbers (i.e 2 quintillion)
  • We are now making large balancing changes to move towards an alpha release of the game.

Transformation Changes

  • Rebalanced Transformations (transformations are now more unique!)
    • All Forms
      • Fully mastering forms (except new transformation) now only gives +50 GP
    • Super Saiyan
      • Level 70
      • Stats:
        • +22 all stats
    • Super Saiyan 2
      • Level 200
      • Stats:
        • +40 Strength, Ki Power, and Speed
        • +25 Max Health, Max Ki, and Max Stamina
    • Super Saiyan 3
      • Level 450
      • Stats:
        • +60 Strength, Ki Power
        • +50 Max Health, Max Ki
        • +30 Speed
        • -15 Max Stamina (+25 once fully mastered)
    • Super Saiyan Rage
      • Level 700
      • Now purchasable in shop (still can drop from Boku Black for now)
      • Stats:
        • +100 Strength, Ki Power, and Max Health
        • +80 Stamina
        • -40 Speed (+25 once fully mastered)
    • Super Saiyan 4
      • Level 900
      • Stats:
        • +140 Strength, Max Health, and Speed
        • +120 Ki Power, Ki Max
        • +100 Stamina
    • Other Forms
      • 4 transformations have been removed for balancing (they will be re-added in the future)
      • You will be able to re-earn GP for these forms once they are re-added, even if you already mastered them

Item Changes

  • Yeti Hat
    • 10 HP → 20 HP
  • Cyber Hat
    • 3 Strength → 8 Strength
  • Anime Trainer
    • Hat
      • +20 Speed
    • Shirt, Pants, and Shoes
      • +15 Speed
    • Anime Trainer (Item Set)
      • +15 Speed (with all items equipped, +80 Speed)

Move Changes

  • Sledgehammer has been changed to Finish Buster on the first move vendor.
  • Force Shield is now purchasable from the Mama Yeti move vendor.

New Transformation: ??? (find out in-game!)

  • Level 1000
  • Unlockable through East City quest line
  • +100 Gamepass Points (GP) for fully mastering this form
  • Stats:
    • +100 all stats (+190 once fully mastered (higher than any other transformation))
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6/24 Update

Changes

  • NEW BOSS: Nappa! More info below
  • Part 2 of East City is out now!
  • New Level Cap: 1600
  • 2 new moves available from Bulma in East City
    • God Kamehameha (100K Zeni)
    • Super Ki Explosion (10M Zeni)
  • 7 new side quests
  • Character Customization has received some visual and performance fixes

Upcoming Changes

  • Mobile: We’ll be hosting playtests next week for mobile support. More info soon. It’s coming.

NEW BOSS: Nappa

Something has resurrected Nappa and he’s been wreaking havoc upon East City… it’s up to you to break through his defenses and defeat him to save the city!

  • Drops
    • Nappa Shoes (2%) (+10 STR)
    • Nappa Armor Pants (2%) (+10 STR)
    • Nappa Armor Shirt (1%) (+15 STR)
    • ??? (Move) (<1%)
  • The Nappa armor set is now the strongest item set for Strength builds, providing a total of +60 Strength when worn together!

6/24 Update 2

Launching another update that will add more content and reduce grind

Grind changes:

  • Final repeatable quest gives x2 more XP
  • Nappa HP reduced by 30%
  • Nappa cooldown reduced from 5 minutes to only 1 minute
  • Nappa armor set (Shirt and Pants) are now 5% drop rate instead of 2% (double)

Additional content

  • New Nappa armorless set (all legendary drops, 1% rate, gives +100 STR for full set)
  • 4 new demon horn variants (legendary one is 0.05%, others are not so rare, easy to get)
  • 3 new demon outfits
  • Storyline changes / dialogue fixes / & less lag + bug fixes

7/1 Update

Changes

  • Item Enchantments: All new items dropped have the chance of having enchantments! More info below!
  • Mystic now has a 5th mastery tier: We heard you, and we’ve added a new mastery tier for Mystic!
  • Inventory UI changes: Inventory has been adjusted to provide more clarity behind systems like set bonuses, stats, and now enchantments.

Upcoming

  • Mobile Playtest: This is still planned and will be very soon.

Item Enchantments

  • Common
    • Speed, Stamina, Ki Max (each are separate)
      • Gives +10 of stat
      • Plus an additional 10% / 20% / 30% / 40% / 100% bonus of the item’s stat (depending on tier)
  • Uncommon
    • Strength, Ki Power, Max Health (each are separate)
      • Gives +10 of stat
      • Plus an additional 10 + 10% / 20% / 30% / 40% / 100% bonus of the item’s stat (depending on tier)
  • Rare
    • Ki Regen
      • Regen 0.048% / 0.06% / 0.072% / 0.096% / 0.15% Ki per minute.
  • Epic
    • Health Regen
      • Regen 0.048% / 0.06% / 0.072% / 0.096% / 0.15% Health per minute.
    • Iron Fists
      • Punches (M1/M2) deal an additional 3% / 5% / 7% / 10% / 20% damage vs NPCs.
  • Legendary
    • Saiyan Drip
      • Forms give 5% / 7% / 10% / 15% / 20% more stats.

How Enchantments Work

Enchantments are randomly applied to newly dropped items. Enchantments, currently, are not unique, meaning they can be stacked on top of each other.

Chances of getting an Enchanted Item per Item Rarity

There can be up to two enchantments on a single item. Eventually, we may add a third as we create more enchantments.

  • Slot 1
    • Common: 0%
    • Uncommon: 10%
    • Rare: 30%
    • Epic: 50%
    • Legendary: 100%
  • Slot 2
    • Possible for rare items and above
  • Slot 3
  • Requires enchant stone drops (future release)

Enchantment Rarities

Enchantments have rarities themselves. These are the chances for enchantments:

  • Common: 40%
  • Uncommon: 30%
  • Rare: 15%
  • Epic: 10%
  • Legendary: 5%

Enchantment Tiers

Enchantments also have tiers from 1 to 5. Tier 5 enchantments are extremely powerful and rare.

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