im trying to draw line between two points

the problem is that the line ends up little higher than needed

The red line should be between the two white triangles

```
local module = {}
local gui = script.Parent
local Atan2 = math.atan2
local Pi = math.pi
local Abs = math.abs
local Sqrt = math.sqrt
local Deg = math.deg
local VECTOR2_HALF = Vector2.new(0.5, 0.5)
local function drawLineFromTwoPoints(pointA, pointB)
-- These found from: https://devforum.roblox.com/t/drawing-a-line-between-two-points-in-2d/717808/2
-- Size: sqrt((x1-x2)^2+(y1-y2)^2)
-- Pos: ((x1+x2)/2,(y1+y2)/2)
local lineFrame = Instance.new("Frame")
lineFrame.BackgroundColor3 = Color3.new(1, 0, 0)
lineFrame.Size = UDim2.fromOffset(
Sqrt((pointA.X - pointB.X) ^ 2 + (pointA.Y - pointB.Y) ^ 2),
2
)
lineFrame.Position = UDim2.fromOffset(
(pointA.X + pointB.X) / 2,
(pointA.Y + pointB.Y) / 2
)
lineFrame.Rotation = Deg(Atan2(
(pointA.Y - pointB.Y), (pointA.X - pointB.X)
))
lineFrame.AnchorPoint = VECTOR2_HALF
lineFrame.BorderSizePixel = 1
lineFrame.Parent = script.Parent.Body.MVVM.Nodes
end
function module.drawLineUI(obj1, obj2)
-- Get center regardless of anchor point
local posA = obj1.AbsolutePosition + (obj1.AbsoluteSize * VECTOR2_HALF)
local posB = obj2.AbsolutePosition + (obj2.AbsoluteSize * VECTOR2_HALF)
return drawLineFromTwoPoints(posA, posB)
end
return module
```