I’m aware about this post: Drawing a line between two points in 2D?
But how am i supposed to do it?
local x1 = 0.941
local y1 = 0.248
local x2 = -0.024
local y2 = 3.777
I currently have this code, but I have no idea how to connect each one to each other. How would i do this?
I understand it but have no idea how to implement it.
1 Like
CZXPEK
(czo)
#2
local function DrawLine(PointA, PointB, Parent)
local Distance = math.sqrt(math.pow(PointA.X-PointB.X, 2) + math.pow(PointA.Y-PointB.Y, 2))
local Center = Vector2.new((PointA.X + PointB.X)/2, (PointA.Y + PointB.Y)/2)
local Rotation = math.atan2(PointA.Y - PointB.Y, PointA.X - PointB.X)
local LineThickness = 4
local Line = Instance.new("Frame")
Line.Size = UDim2.new(0, Distance, 0, LineThickness)
Line.AnchorPoint = Vector2.new(0.5,0.5)
Line.Position = UDim2.new(0, Center.X, 0, Center.Y)
Line.Rotation = math.deg(Rotation)
Line.Parent = Parent
end
Source: Drawing a line between two points in 2D? - #6 by GamerJanko
1 Like
What do i put in pointA and pointB?
wait, which value do i do from the absolute position, i’m confused ![:skull: :skull:](https://doy2mn9upadnk.cloudfront.net/images/emoji/twitter/skull.png?v=12)
CZXPEK
(czo)
#6
local GuiObjectA = nil
local GuiObjectB = nil
local VectorA = Vector2.new(GuiObjectA.AbsolutePosition.X, GuiObjectA.AbsolutePosition.Y)
local VectorB = Vector2.new(GuiObjectB.AbsolutePosition.X, GuiObjectB.AbsolutePosition.Y)
DrawLine(VectorA, VectorB, Parent)
Set GuiObjectA/B as the path of the GuiObjects
1 Like
msix29
(msix29)
#7
I’ve made this same exact thing in my “Implementing 2D raycasting topic”
Here is the code, place it inside a ModuleScript:
local parent = script.Parent.Parent
local function draw(length, frame)
local line = frame or Instance.new("Frame")
line.Name = "line"
line.AnchorPoint = Vector2.new(.5, .5)
line.Size = UDim2.new(0, length, 0, 2)
line.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
line.BorderSizePixel = 0
line.ZIndex = 1
line.Parent = parent
return line
end
return function (originX, originY, endPointX, endPointY, frame)
local origin = Vector2.new(originX, originY)
local endPoint = Vector2.new(endPointX, endPointY)
local netVector = endPoint - origin
local length = math.sqrt(netVector.X ^ 2 + netVector.Y ^ 2)
local midpoint = Vector2.new((origin.X + endPoint.X) / 2, (origin.Y + endPoint.Y) / 2)
local theta = math.deg(math.atan2(originY - endPointY, originX - endPointX))
local line = draw(length, frame)
line.Position = UDim2.fromOffset(midpoint.X, midpoint.Y)
line.Rotation = theta
return line
end
Edit it as you desire
1 Like
Worked so well, thanks so much. I have one of the smoothest lines now
Thanks!
system
(system)
Closed
#9
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