Dread 1.16 Update

This update is the bomb

The Dread 1.16 update is here! This update includes utilities and a lot of bug fixes.
Happy 4th of July to all of you celebrating it, I hope this update fits the release date perfectly!

Here’s what’s new:

  • UTILITIES ARE HERE!!!
    • Use them in countless ways against your enemies!
    • Has 3 slots in your loadout!
    • Most utilities are one-time use only. Permanent ones will have a note above the purchase button
  • New utility: Grenade
    • Based on the real life M67 grenade made in the USA
    • Pull the pin, throw it and watch it explode!
    • Great for clearing out large areas when running away
    • Costs 75 D$ (not a one time purchase) and does 100 damage. Check it out, i’d say it’s worth it
  • Spawn system improved
    • Spawning above the map shouldn’t be a thing anymore
    • Previously, the “spawn on top of the map” bug was caused by the Roblox spawn system
  • New explosion system added
    • More robust and faster than before
    • Getting hit through walls is not a thing anymore. Epic gamer moment indeed
    • Hit “misses” shouldn’t occur at all now
    • Default explosion sound changed to fit the RPG-7 and grenade more
  • RPG-7 Stats changed
    • Explosion size/range increased: 16 → 18
    • Explosion damage falloff added (This is the reason why the explosion size was increased)
  • RPG-7/Rocket hitboxes improved yet again
    • In 1.15, only hit check frequency was increased. This time, hit detection is improved
    • Shooting directly at zombies should work now
  • M4 Carbine description changed
  • Spawn handler code rewritten from scratch
    • Should work faster now I guess
    • Mostly benefits me in a way where I can develop Dread features faster now
  • Fixed a bug where the healthbar would show decimal digits
  • Improved Dead Lands grass performance
  • Bulletholes shouldn’t be glossy under light anymore
  • First person arms don’t cast shadows anymore
  • Fixed various first person arm bugs
  • Fixed a bug for Xbox where shooting and aiming down sights wouldn’t work

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