Increased AI Zombie attack range from 3 studs to 4 studs
Increased RPG-7 damage to 625 so it can one hit kill Riot Zombies
AI Zombies now stop moving and attacking when the round ends
AI Zombies now disappear after the Tsar Skelly II Boss dies in The Bloc - Siege
RPG-7 Reload sound is now in sync with the animation
Improved Zuper
Run speed now increases by 3 studs per second
New sound and visual effects when the Zuper effect starts/wears off
AI Zombies now take fall damage
Added brand new explosion particles!
AWP, SCAR-H, M1 Garand, .357 Magnum and Desert Eagle are now able to deal damage through the Riot Zombie’s shield (50% damage to shield, 50% damage to zombie)
Fixed a bug where Riot Zombies get 2x damage when shot at their shield when it’s broken
Grenades improved
Xbox support added
Grenades roll a bit less now
Throwing range increased
Explosion range increased
Forcefield duration on Gun Game and Deathmatch increased from 3 seconds to 10 seconds
Riot Shield health increased from 750HP to 1000HP
Riot Shield now doesn’t bleed anymore when broken
Added new structures for Siege
Wooden, Stone and Metal platforms - Cost as much as their wall counterparts and are used for making floors
Ladder - Lets you climb without making stairs with walls
Siege performance improved by reducing some physics calculations done on the server
Another try to fix the bug where your bullets wouldn’t do any damage
Players zombies will now spawn as well when the Tsar Skelly boss does the “call for zombies” attack
Tsar Skelly isn’t a bouncy castle anymore once he dies
Head Armor section size reduced in the store in order to make the Body Armor section show on screen without scrolling
Fixed a bug where your character wouldn’t hold your equipped weapon in the menu