Dread 1.31 Update

What’s new:

  • Added new utility: Bandages
    • Heals you to 100HP
  • Increased AI Zombie attack range from 3 studs to 4 studs
  • Increased RPG-7 damage to 625 so it can one hit kill Riot Zombies
  • AI Zombies now stop moving and attacking when the round ends
  • AI Zombies now disappear after the Tsar Skelly II Boss dies in The Bloc - Siege
  • RPG-7 Reload sound is now in sync with the animation
  • Improved Zuper
    • Run speed now increases by 3 studs per second
    • New sound and visual effects when the Zuper effect starts/wears off
  • AI Zombies now take fall damage
  • Added brand new explosion particles!
  • AWP, SCAR-H, M1 Garand, .357 Magnum and Desert Eagle are now able to deal damage through the Riot Zombie’s shield (50% damage to shield, 50% damage to zombie)
  • Fixed a bug where Riot Zombies get 2x damage when shot at their shield when it’s broken
  • Grenades improved
    • Xbox support added
    • Grenades roll a bit less now
    • Throwing range increased
    • Explosion range increased
  • Forcefield duration on Gun Game and Deathmatch increased from 3 seconds to 10 seconds
  • Riot Shield health increased from 750HP to 1000HP
  • Riot Shield now doesn’t bleed anymore when broken
  • Added new structures for Siege
    • Wooden, Stone and Metal platforms - Cost as much as their wall counterparts and are used for making floors
    • Ladder - Lets you climb without making stairs with walls
  • Siege performance improved by reducing some physics calculations done on the server
  • Another try to fix the bug where your bullets wouldn’t do any damage
  • Players zombies will now spawn as well when the Tsar Skelly boss does the “call for zombies” attack
  • Tsar Skelly isn’t a bouncy castle anymore once he dies
  • Head Armor section size reduced in the store in order to make the Body Armor section show on screen without scrolling
  • Fixed a bug where your character wouldn’t hold your equipped weapon in the menu
2 Likes