Dread 1.68 Update

This update features a complete rework of the Siege gamemode, Anarchist AI improvements & a ton of bug fixes and improvements! Enjoy and see you until the Christmas Update coming very soon!

What’s new in 1.68?

  • Siege gamemode has been completely reworked
    • All players now respawn as a survivor after every wave.
    • Players that just joined the server, but haven’t played on that exact server before, get to spawn as a survivor rather than as a zombie while the wave is in progress.
    • AI zombie count per wave has been largely increased.
    • Survivors are now allowed to build during waves.
    • Wave intermission reduced to 45 seconds.
    • Added a 1-minute timer after the zombies remaining counter hits zero. Once the time runs out, all zombies are killed and the next wave begins.
    • Buff zombies now deal twice the damage to the city health.
    • Flash time for the Tsar Skelly’s fire attack has been drastically decreased
    • Siege now can’t be the first gamemode on a server creation.
    • Siege now only appears on servers with more than 8 players.
    • You can now see who built a certain structure by aiming over the structure with the blueprint tool equipped.
  • AI Anarchist zombies can now throw molotovs at survivors.
    • Rounds should be much more chaotic now (and in the future too, stay tuned for more AI zombie improvements!)
  • Animation related bugs caused by the recent Animation Weighting Roblox update should be completely fixed now.
  • Fixed the revive animation not properly playing at times.
  • Disabled the Dread “Your friend has joined the game” chat notification as Roblox has its own notification now.
  • Buff zombie player-related issues caused by a recent Roblox update are fixed.
  • Updated the MP5 model on the Shooting Range gun display.
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