This update features a complete rework of the Siege gamemode, Anarchist AI improvements & a ton of bug fixes and improvements! Enjoy and see you until the Christmas Update coming very soon!
What’s new in 1.68?
- Siege gamemode has been completely reworked
- All players now respawn as a survivor after every wave.
- Players that just joined the server, but haven’t played on that exact server before, get to spawn as a survivor rather than as a zombie while the wave is in progress.
- AI zombie count per wave has been largely increased.
- Survivors are now allowed to build during waves.
- Wave intermission reduced to 45 seconds.
- Added a 1-minute timer after the zombies remaining counter hits zero. Once the time runs out, all zombies are killed and the next wave begins.
- Buff zombies now deal twice the damage to the city health.
- Flash time for the Tsar Skelly’s fire attack has been drastically decreased
- Siege now can’t be the first gamemode on a server creation.
- Siege now only appears on servers with more than 8 players.
- You can now see who built a certain structure by aiming over the structure with the blueprint tool equipped.
- AI Anarchist zombies can now throw molotovs at survivors.
- Rounds should be much more chaotic now (and in the future too, stay tuned for more AI zombie improvements!)
- Animation related bugs caused by the recent Animation Weighting Roblox update should be completely fixed now.
- Fixed the revive animation not properly playing at times.
- Disabled the Dread “Your friend has joined the game” chat notification as Roblox has its own notification now.
- Buff zombie player-related issues caused by a recent Roblox update are fixed.
- Updated the MP5 model on the Shooting Range gun display.