This update features the new “Air Rush” ability for the Jetpack zombie, as well as ammobox molotov refill for Anarchist zombies, brand new Popup UI, new Daily Rewards system, and a ton of other new improvements and bugfixes. Enjoy and have fun!
What’s new in 1.73?
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Jetpack zombies now have the ability to “Air Rush”, making them fly forward and able to, by player choice, explode on impact.
- While flying (holding space), press Q to Air Rush. If you’d like to make the Jetpack explode on impact, press E while rushing.
- The Popup UI has been entirely reworked!
- A better looking, more robust system for popups. Join the game and see the differences yourself!
- Daily Rewards now work differently than before - Players are able to spin for a reward, ranging from D$, to XP Boosters, and even Weapon skins!
- Anarchist zombies now have the ability to refill their molotovs using ammo boxes.
- Added a “Lose reason” when the round ends and zombies have won.
- Example: In Assassination, if the V.I.P dies and the round ends, the game will now tell players that Zombies have won because the V.I.P died.
- Revamped the “Servers” menu page with new buttons and a rounded textbox.
- Added a popup where players are asked if they’re really sure that they don’t want to play the tutorial, after which, if it’s dismissed, they won’t be shown the tutorial popup again.
- Increased Anarchist zombie molotov fire radius by 1 stud
- Increased the Health HUD range for players and AI zombies from 25 to 45 studs.
- The Tutorial now tells mobile players that they can aim down sights.
- Fixed various bugs where the Tutorial wouldn’t start after players would click on “Play Tutorial”
- Transition UI has been also given a new makeover!
- Taunts have been now renamed to Emotes, as per popular request.
- Fixed a bug where volume settings wouldn’t immediately take effect after joining the game
- Migrated to task.wait, making game scripts faster than before.