This update brings a brand new high rank G11 rifle, new Burger healable utility, zombie balances and a ton of other new improvements and bugfixes. Enjoy and have fun!
What’s new in 1.75?
- Added a brand new weapon - The G11
- Very futuristic weapon designed in the late 80s. Because it is so exotic, it is the first rank 40 weapon.
- Features both an automatic fire mode and a burst fire attachment
- Added a new healing utility - Burger
- Cheap and reliable, this healable is able to last 3 bites that give you 25HP each before you eat it fully.
- For players who remember the previous Christmas events, it’s similar to the Cookie, with an exception that the Cookie heals more in a shorter amount of time.
- No rank required to buy this utility (why would you need a rank to buy a cheeseburger?)
- The Bloodsucker has been entirely rebalanced:
- Movement speed increased: 25 → 28
- Jump power increased: 40-> 70
- They can now only jump while moving, with new jump and fall animations to complement this change.
- While damaging survivors, they gain 2x the HP now and heal other zombies 2x as much as they damage. (e.g. they damage a survivor with 10 damage points, they heal themselves and zombies nearby with 20HP, hence the name bloodsucker)
- The zombie counter in Outbreak now depends on how many survivors there are
- (Hopefully) Fixed a game breaking bug where certain utilities would make players lose their weapons.
- The Buff Zombie’s helmet now acts as an actual helmet, having 200 armor points.
- Changes the zombie spawn chances to make non-common zombies less rare
- Pay-Town has received a few optimization tweaks
- Mobile players are now able to open the Shooting Range weapons menu
- Fixed an issue where Outbreak would cause the game to hang.
- Fixed various annoying code bugs that would appear often