Dread 1.75 Update: 4th of July Update

This update brings a brand new high rank G11 rifle, new Burger healable utility, zombie balances and a ton of other new improvements and bugfixes. Enjoy and have fun!

What’s new in 1.75?

  • Added a brand new weapon - The G11
  • Added a new healing utility - Burger
    • Cheap and reliable, this healable is able to last 3 bites that give you 25HP each before you eat it fully.
    • For players who remember the previous Christmas events, it’s similar to the Cookie, with an exception that the Cookie heals more in a shorter amount of time.
    • No rank required to buy this utility (why would you need a rank to buy a cheeseburger?)
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  • The Bloodsucker has been entirely rebalanced:
    • Movement speed increased: 25 → 28
    • Jump power increased: 40-> 70
    • They can now only jump while moving, with new jump and fall animations to complement this change.
    • While damaging survivors, they gain 2x the HP now and heal other zombies 2x as much as they damage. (e.g. they damage a survivor with 10 damage points, they heal themselves and zombies nearby with 20HP, hence the name bloodsucker)
  • The zombie counter in Outbreak now depends on how many survivors there are
  • (Hopefully) Fixed a game breaking bug where certain utilities would make players lose their weapons.
  • The Buff Zombie’s helmet now acts as an actual helmet, having 200 armor points.
  • Changes the zombie spawn chances to make non-common zombies less rare
  • Pay-Town has received a few optimization tweaks
  • Mobile players are now able to open the Shooting Range weapons menu
  • Fixed an issue where Outbreak would cause the game to hang.
  • Fixed various annoying code bugs that would appear often
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