Dread 1.76 Update: HUGE Late Summer Update

This update has taken a long time to create, but it is definitely awesome and worth the wait. The update includes a new M4 & M16A1 model and animation, a ton of new fun stuff for private server owners (such as Community maps and Sandbox mode), insane map, weapon, zombie and armor rebalances, major UI changes, a ton of bug fixes and quality of life improvements and much, much more! Enjoy and have lots of fun!

What’s new in 1.76?

  • The M4 Carbine and M16A1 have received brand new models and animations by @mattgrant, as well as new sounds!
  • Owners of private servers now get a ton of new features to play with!
    • There’s now an allowlist, as well as a ban list for you to choose which players you’d explicitly like on the server, as well as people who you’d want off of your server.
    • There’s now a slider for changing the intermission length in the private server settings.
    • Added in a brand new private server feature - Sandbox mode!
      • A mode that you can turn on and off as you wish
      • For the first time ever in Dread, you get to change the gameplay however you’d wish to!
      • Introducing… the Sandbox Console - Allows you to give any weapon, utility or Roblox gear to anyone, revive them or godmode them on command, respawn them, spawn ai zombies, set the next gamemode and map, skip gamemodes and much much more!
      • You also get to enable infinite ammo and spare ammo, disable the ANTI anti cheat, fall damage, force weapon loadouts on players, select which maps are enabled and disabled in the map pool, as well as which gamemodes are in the gamemode pool.
      • Tired of the same old Dread maps or just want something that exactly suits your needs? There’s now a Community Maps section that allows you to add in community maps published by other players into your private server! Maps from the community maps pool also follow much less strict guidelines on what is allowed in a Dread map.
      • What’s the catch? Couldn’t this be used maliciously? Yeah, therefore any form of game progression (such as earning D$ and XP) will be disabled when Sandbox mode is enabled, as well as the server shutting down if you enable sandbox mode and choose to disable it.
      • Players will get notified when they’re playing on a Sandbox mode server
    • Oh, and the server settings screen has been completely reworked now.
  • Last Resort has received balancing and lighting improvements thanks to @Keiruno and @xbeautiamyx!
  • Atomna Core has received a brand new vent system and more balancing improvements thanks to @xbeautiamyx!
  • Pay-Town has received more vehicles and details thanks to @mattgrant!
  • Added in a brand new rank-up screen
    • As opposed to the previous rank-up screen that pops up mid-game, this one waits until the intermission begins and shows up only then.
    • Added in a brand new super special animation when ranking up to Titanium Elite (Rank 50)
  • When out of ammo, the game now shows a pointer to all the ammo boxes where you can refill your weapon (can be disabled in settings)
  • Remade the Hotbar and the Ammo indicator to be much more stylish and fit better with the rest of Dread UI.
    • The Hotbar now has a new “Auto-hide hotbar” setting that does as it says.
    • No longer will items on the hotbar go over the ammo or health indicators.
  • Added in a few Visual settings:
    • Toggle that allows you to turn light shadows on or off inside of maps (could help with performance in light heavy maps)
    • Toggle that allows you to turn off textures from materials (helps in extreme performance cases only)
    • Toggle that shows/hides the in-game UI depending on the setting, allowing for more cinematic game clips.
  • Players are now presented with a Loading Screen that ensures all of the assets are loaded in before joining the game.
  • Added a way to easily see if a weapon slows you down when equipped under “Slowdown” in the weapon info in loadout
  • Jetpack zombie has received some improvements!
    • The jetpack now has health that depletes when hit instead of instantly exploding on hit, with a smoke coming out of the jetpack when it is low on health.
    • Melee weapons can now damage and explode the jetpack as well
    • Fixed a bug where crash landing would kill AI zombies as well
    • Fixed a bug where air rushing/crash landing would get cancelled when in first person.
  • The Buff Zombie is now a much more rare zombie than before:
    • Health changed from the ranges of 1000-3500 HP to 4000-8500 HP
    • Spawn chance has been decreased from 5% to 3%
    • Kill reward increased from 100 D$ 100 XP to 500 D$ 500 XP
    • No longer can AI zombies spawn as Buff zombies
    • There can now only be one Buff Zombie on the map at once
  • Added more ambient sounds to maps to make them feel more like actual places
  • Replaced the old chat system with Roblox’s new chat system, with support for quick emojis, team chat, whisper chat and more!
    • Bubble chat has been added as a result of the new chat system, with a setting to disable it
  • Added display name support, with usernames now being displayed with an @ next to their username in areas where it is needed.
  • Coastline has received a few minor changes:
    • Clocks are now functional
    • Tophat and mugs on the 1st apartment floor are is movable and will fall down when the glass tables is broken
    • Changed fountain sound to properly loop now, made it audible from more far away
    • Added radio music to one of the cars
  • Menu has been slightly changed:
    • Most buttons in the menu have been changed to a more modern look that current Dread uses
    • Clicking on one of the page buttons (e.g. Loadout, Settings, Servers) will now play a unique sound for each of them
    • The “Servers” page has been redesigned, with room for Community Servers which are coming possibly in the next update even!
    • Changed bottom bar and top bar button style to be simpler, yet more elegant
    • Fixed a bug where clicking on the same page in the menu would play the moving transition
  • Improved UI scaling to better utilize the player’s screen space
    • Some UI elements therefore might appear smaller on your screen
    • There is a setting to change UI Scaling behaviour, from Never, to Smaller screens only, to Always. Setting it to “Always” reverts behaviour to how it was before the update.
    • If you need a bit more fine tuning, there’s always a slider that allows you to change the scale as you wish.
  • Added an ability to purchase as many utilities a player wants in bulk without having to spam click the purchase button anymore.
  • Updated movement management system to be much more robust and consistent.
  • Heavier armor variants now have higher jump slowdown and lower jump power depending on how heavy they are.
    • Having no armor is now rewarded with no jump slowdown
    • You can check out the stats for each armor in the armor info tab in loadout
  • Fixed a bug where the Siege blueprint UI would stay on the screen even after the round has ended.
  • Fixed a bug where the dummies in the shooting range would turn into threadmills after hitting them with melee weapons.
  • Fixed a bug where the Juggernaut and Common zombies’ running speed would match the Riot zombie speed instead of being faster by design
  • Fixed a bug where forcefields/spawn protection wouldn’t show up on player vs player gamemodes
  • Improved the hitbox of the Sandbags structure in Siege to have more accurate hitboxes
  • RPG-7 now has a -2 walk speed slowdown.
  • SCAR-H spare ammo has been increased: 20/40 → 20/60
  • CBC-55 has received a rebalance:
    • Increased head damage: 100 → 160
    • Increased spare ammo: 1/10 → 1/30
    • Decreased reload time: 2.2s → 1.7s
    • Decreased firing delay: 0.3s → 0.15s
    • Removed unintentional muzzle flash
  • Players completely new to Dread won’t receive a Daily Reward popup the first time they join the game in order to reduce clutter
  • Footstep sounds are now quieter when the player is crouching
  • There’s now a rare chance for an easter egg to occur in Collapsing City (can you find it?)
  • Sounds from maps (such as ambient sounds) will no longer play during the intermission)
  • Made some minor changes to the player health overhead UI that improves visibility and fixes it disappearing after the player getting revived.
  • Biting the Burger utility once now results in the Burger getting deducted from your inventory.
  • Changed jump cooldown from 0.25 seconds to 0.15 seconds
  • Added in a metallic texture to the suppressor attachment.
  • Fixed an annoying bug where previous weapon animations would get stuck when getting a new weapon in Gun Game
  • Fixed bug where guns would display non-empty animations when they’re empty
  • Migrated health system to Roblox humanoid health so Roblox gears could work properly
  • Changed the Bandages and the Zuper Energy Drink icon to better visually describe their functionalities
  • Possibly fixed an issue where despite the audio volume settings being set, audio would play at full volume for a split second until the settings load in.
  • Fixed a bug where combo boxes in the settings would still go down instead of up when there’s no space below them
  • Fixed a mysterious bug where your weapon would disappear after using some utilities
  • Fixed a bug where Siege structures would be placed without their model
  • Co-Op has been changed to support 4 players maximum
  • Players that play on the Microsoft Store version of Roblox are now disallowed from joining, and are prompted to download Roblox from roblox.com to ensure the best playing experience.
  • Translations for the Russian and Spanish language have been updated (thanks to @FunnyColdy and @Nash132452)
  • Removed GameAnalytics system from the game in favour of Roblox analytics
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