Hello fellow developers,
I’m coolcostupit and I’ve been working on an open world project for roblox for 4 years +. I have now opened a topic to get my game popular. Feedback and updates will now be announced here.
I changed a lot of things and reprogrammed half of the game
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I found out about the roblox content streaming api, there was just one problem and that was: half of the game was played through the player’s client, so the game was fairly easily exploitable. After I rewrote all local scripts, I wrote several algorithms that simplify the sending of server packets to the client.
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I wrote a so called plugin module which is useful for the server as well as the client
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I made many other modules or plugins for the homemade pluginloader: VehicleSpawner+ , CollisionAcollator, NetwordThreating, ServerAdmin, DatastoreStar, DirectNodesHandler, PathModule (A* for the navi system), NaviPlugin, CamPlugin and many more.
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I’ve organized everything nicely into folders and made it as easy to configure as possible
and after all the changes, i came up with the idea of making a so-called placeholder for the game with all base systems but without the map and quite undetailed, so just for testing.
current options for my game:
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minimap system which can show visuals to the route
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bloxburg based building system
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car buying, selling and tuning system
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inverse kynematics , for the steering wheel system and more
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realistic roads and collision system for cars
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Jobs:
Gas Station Cashier
Robber
Supplier
Pizza delivery
And more coming soong… -
food and hunger system
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Restaurants with cashier system
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Gas stations with refueling and cashier system
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Radio system
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Loading screen system (Pre loads road nodes and waits for any datastore to be loaded)
So if anyone wants to play it (please be as honest as possible with feedback I won’t deny any criticism):