Hi guys. I’m making a car with suspension and the ride is very bumpy. My wheel is a cylinder with 14 faces so it’s very low poly. Does this contribute to how smooth the ride is? How many faces do you guys recommend the wheels to be?
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Just make a hitbox for the wheels and have them on Sphere shape
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That’s the problem. Meshes/Unions have weird collision boxes, even if its on PreciseConvexDecompsition.
Add a hitbox for the wheels like the post above me said, but use cylinders as spheres don’t have grip.
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