Various works of concept art I’ve created for the development of a military FPS by Down Range Studios.
Clearly, the visual style of these pieces leans much more towards realism and would not be perfectly replicable to Roblox. However, these concepts (as do most others) exist as a means for visual styles regarding assets like characters or vehicles to be established, as well as for environments and missions, even beyond technical and artistic limitations, such as in the case of Roblox.