I’m looking for feedback/suggestions for a upcoming game that I’ve been developing called DUEL.
DUEL is a very fast paced side-scroller 1v1 shooter with emphasis on precision and quick thinking, along with a unique twist on progression!
This version only contains core gameplay, and does not represent the final product. Please keep in mind that this version is very unstable, and may not work properly overtime.
THIS GAME DOES NOT HAVE SINGLEPLAYER. IT REQUIRES AT LEAST 2 PEOPLE IN A SERVER TO LOAD INTO A MATCH.
DUEL TEST VERSION [CLOSED DUE TO ANIMATION ISSUES, thank you for testing.]
BUGS AND ISSUES (very large list, ported over from my server for further clarification)
KNOWN BUGS:
CRITICAL Issues:
- Many issues relating to loading animations on the client
- Player2 cannot aim while under any sort of animations.
- Ricochet can still fail sometimes and pass through the walls.
- If you fire directly downward the bullet will just pass through the floor
- Potential issue with VelocityScript permanantly breaking during the game ending while a bullet still exists
- Firing a bullet when right next to another player will pass through without detecting anthing
- Rare RigController issue where after the game ends the script gets the 2 players confused and sets their modified Motor6D’s opposite of what they needed
- Rare issue where loading in can sometimes not find the camera rig for the main menu and just softlock you
MAJOR Issues: - Cannot Dive or Prone in this version.
- Main.Inv_EquipItem has a major bug in which it sets the attribute of an item within SERVERINVENTORY, not the Rig specified.
- Weird logic error when bullets pass through the rig that shot them, which should result in an Accident but does not detect it properly.
- Lag spikes when hitting a part that BulletHandler does not recognize but still handles [No debounce due to it needing to continue along its path]
- Old animations. Theyre all placeholder and need to be updated.
- Rig hitboxes need to be expanded sideways to account for bullets passing through them occasionally.
- Reputation is not implemented
- Style Points not implemented
- Artificial load times due to testing
- Player2’s weapon is not visible
- Map’s Camera is static and not scripted to move around yet
Minor Issues:
? When datawiping, the game throws a bunch of handled errors while the player leaves. No significant effect.
? Player Rigs dont have any sort of alignment still, so they can rotate and look unnatural. No significant impact on gameplay.
? When playing the actual game, the FOV of the title screen cuts off the settings hitbox, for some reason? Studio camera correctly has the entire hitbox in view.
KNOWN EXPLOITS:
! Dashing and shooting a bullet at the same time will influence the speed of the bullets. Its yet to be determined if this is Tech or something that needs to be fixed.