SMG
Upgraded from the Rifle
Encourages hit-and-run gameplay.
+8 walkspeed
Deal up to 2x damage based on distance to the enemy
+200 RPM
+1 degree of spread
-10 mag size
Shielder Kit
Upgraded from the Shotgun
Rewards good position and good situational awareness
Comes equipped with a shield
Shield will deflect any frontward coming bullets
Bosses can bypass the shield
-10 damage per pellet
+0.2s reload time per bullet
+2 degrees of spread
-6 walkspeed
Shockwave device
Upgraded from RPG
Rewards clever thinking with shot positioning to maximize damage
When travelling, the projectile will damage any nearby vehicles within 40 studs
Gravity does not affect this weapon
-1300 studs per second projectile speed
+14% more ammo consumed per reload
Projectiles do not deal damage on direct hits
Armo(u)r peeler
Upgraded from DMR (aka sniper)
Encourages multiple people to use the weapon to maximize efficiency against armo(u)red units
Upon full charge, hitting any deflection surface will apply the ‘Crippled’ effect
‘Cripple’ effect temporarily disables any deflection surfaces
No bullet drop
Hitting a crippled surface will deal 7.5x more damage
Deal up to 150 (x7.5) damage based on how full the charge is
-2 mag size
Bullet drop affects this weapon
-14 walkspeed when scoped in
Harpoon Gun
Upgraded from rifle, replaced the Anti-Flesh rifle
Encourages combo’ing with melees
+10 mag size
+3 damage per projectile
-1600 studs per second for projectiles
Bullet drop affects this weapon
Press Q to grapple enemies within 200 studs
Grappling enemies will bring them to you at 200 studs per second