Update 1.7
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Added 2 new machete upgrades
^ Stick grenade and Wrench -
Melee’ing with the stick grenade will result in your camera becoming nauseated, making it difficult to aim for 12 seconds
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Hitting anything with the wrench, whether it’d be throwing or melee’ing, will refill the ammo of friendly buildings
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Added a health HUD to the PDC so you can check on its condition
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Wave 3 boss digging delay will now be constant (5 seconds to travel)
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New casualty report UI
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Buffed PDC’s damage from 3 > 5
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Fixed a bug where you could still get the base tool even after upgrading it
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Added 2 new PDC kit upgrades
^ Sprayer kit and Turret kit
^ Sprayer kit deploys a sprayer, which sprays an area denial gas 25 studs around it. Deals 20 damage per second
^ Turret kit deploys a turret, which is manually controlled, but deals 20 damage per shot (+15 from PDC) -
You can now vote-skip on mobile
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For PC players, you can now press Z to toggle zoom
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Nerfed artillery damage
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Made overcharger’s overcharge effect more noticable and dramatic
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Cloakers will stop charging if they don’t kill their target within 4 seconds
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Added levelling system
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Added “Camera shakes” setting to enable camera shaking
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Changed the artillery’s warning circle to be more noticable
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UI scaling for smaller screen devices (like phones)
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Added the encyclopedia! Check it out if you want to read a text wall
^ Contains info about enemies, mechanics and stuff -
More pages unlocked as you level up
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The game scales in difficulty based on player count
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Internal security changes
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New leaderboard added
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Kits added
^ Spawn with different starter tools (instead of rifle, you spawn with sniper, etc) -
Due to the addition of kits, various balances have been made:
^ Nerfed DMR damage (85 > 55)
^ Nerfed shotgun damage (18 > 15)
^ Nerfed RPG’s ammo consumption rate (1x bullets fired > 2x bullets fired)
^ Nerfed shotgun’s accuracy (0.9 degrees > 1.3 degrees) -
Added scout kit items
^ Jetpack
^ Akimbo (pistols) -
Added 2 new maps
^ Urban and Archipelago
^ They’re basically spiritual successors to the original maps (city and island) -
Deprecated Island map (no longer in rotation)
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Various internal changes
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Overhauled wave 9’s boss:
^ Wall of Jericho is no more. Say hello to Achilles
^ Achilles is an elite recon unit equipped with a protective frontal shield-barrier
^ When he is about to fire, the shield-barrier flickers off for a brief time window, allowing you to shoot
^ If players get too close, he will deploy a smokescreen and turn invisible for 5 seconds -
Overhauled wave 6’s boss:
^ Icarus is no more. Say hello to the Fusilier
^ The fusilier is a grenade launcher unit that specializes in demolition. However, its grenades are faulty and you are able to throw them back at him.
^ Cannot be hit by conventional bullets, must be killed via explosives -
Infantry’s weapons are now less accurate at longer ranges
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Fixed a bug where the shielder’s shotgun would reload very quickly
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Minor UI changes
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Major bug fixes