Dummies vs Noobs 1.8 update log

Alright so since I couldn’t fit it inside a single message, I have to put it in here (hopefully I remember them all)

Update 1.8

Miscellaneous:

  • Added more cover and a completely new area to Archipelago
  • Added 24 new outfits
    ^ Warrior, Militia 3, Militia 4, Guest, Assault 2, Spec ops, Scout, Demolitions, Engineer 2, Exo-Trooper, Officer 2, Reaper, Saboteur, Power Armour, Bodyguard, Commando 1, Commando 2, Operator 2, Militia 5, Alpine, Woodland 2, Woodland 3, Woodland 4, Desert 2
    ^ Assault 2, Spec ops and Power Armour submitted by SetsugoKioshi
    ^ Operator and Stealth remastered by Pooperz100
    ^ Scout, Demolitions, Engineer 2, Exo-Trooper, Officer 2, Reaper, Saboteur, Alpine, Woodland 2, Woodland 3, Woodland 4 and Desert 2 submitted by Pooperz100
    ^ Alpine, Woodland 2, Woodland 3, Woodland 4 and Desert 2 submitted by Kailexed123
    ^ Commando 1 and 2 submitted by coolmapj and pupsssssssssssss
  • Added 3 more round music, 1 final wave music and made the lobby play 1 of 3 songs at a time
  • Replaced some final wave soundtracks with better choices
  • Replaced some regular wave soundtracks with better choices
  • Added 1 new song to the regular wave soundtrack
  • Enemies will now avoid sprayer’s radius whenever possible
  • Added shadows option in the settings
  • Added a MouseHUD feature (shows ammo and health on your mouse)
    ^ Can be toggled off in settings, defaults to false
  • Changed the Cloaker’s melee methods. Now he won’t teleport to you from the most absurd angles
  • Added barriers to each map to prevent players from getting voided
  • Added HUD elements to help with server information (wave, gamemode, age, etc)

New features

  • Tanks now have 3 propane tanks on the back of their hull. It can be destroyed with conventional ammo, and explosives are not necessary
    ^ This was done to prevent softlocking
    ^ In addition, tanks will now try to face the player when they’re backing up. The turret mount on their gun will now do more damage, but have very limited range
  • Tanks now have a new attack: Electric Smoke
    ^ Only deploys if an enemy is within 60 studs
    ^ Deals 20 damage per second if you’re in it
  • Added a custom hotbar UI
  • Added votekicking
    ^ Only people above level 5 can use it
  • Added kit attributes
    ^ Assault: +20% firerate increase on all weapons
    ^ Engineer: -50% ammo price
    ^ Recon: -30% enemy targetting accuracy
    ^ Scout: 25% increase in base walkspeed
    ^ Medic: Passive healing
  • Replaced invisible walls with timed killzones
  • Added tap-firing mechanic to automatics
    ^ If you tap-fire with an automatic, the first shot will always be 100% accurate
  • Added special waves to siege mode (classic)
    ^ 10% chance of happening, will not happen on boss waves
    ^ You can vote on which to take, or you could just abstain and ignore it
  • Added gamemode voting
    ^ Siege is the classic gamemode btw

New content

  • Replaced the Shielder kit with a new weapon: the Handyman
    ^ Repair friendly buildings (as long as if you’re an engineer) with special bolts
  • Replaced the Stunstick with a new upgrade option: the Rallying Cry
    ^ Fill a meter with melee hits
    ^ Activate (by pressing Q) to give the teammates around you a brief 60% damage resistance from all sources
  • 1 new map: Dune
    ^ “Dune” conceptualized by MicHeal276
  • 4 new bosses: Prometheus, Trident, Tempest and Sparta
    ^ They will NOT replace each boss wave’s boss, but rather be a randomized option
  • Prometheus
    ^ Lots of HP, but shooting the propane tanks on his back will inflict massive damage
    ^ Fires puddles of fire when he has less than 2 active fuel tanks
    ^ Heals in fire puddles
  • Trident
    ^ Wields a dangerous sword that mangles players
    ^ When players are not in melee range, he shoots a grapple and attaches them
    ^ Orbs will appear, and if all of them are shot, the grapple is detached and the player is given a 5s grapple immunity
    ^ Grappling speed is exponential
  • Tempest
    ^ Long range boss that specializes in hunting groups of players
    ^ Lightning gun deals more damage in groups of players
    ^ If players get too close, he will discharge a massive pulse of electricity that instantly kills players
  • Sparta
    ^ Generalized boss, comes equipped with a gun and a sword
    ^ If players are close enough, he takes a bit of time to charge, then he will dash into players and instantly kill them
    ^ If players are far away, he will take a bit of time to charge up his shots, then will unload multiple consecutive bullets into players

New gamemode: Mastermind

  • One player is selected to be the mastermind
  • As mastermind, you can choose what noobs to deploy into battle, and can upgrade their stats
  • As players, you must survive their onslaught by countering their plays
  • If the players aren’t defeated by wave 10, the mastermind will become a Chassis unit, sporting an awesome mech and powerful weaponry.
  • Some maps are blacklisted from the Mastermind map pool

Major bug fixes

  • Fixed a bug where rejoining the game would give you back your items and give you free reserves
  • Fixed a bug where you could just rejoin the same server to revive yourself (stop doing this, please I beg you)

Balance changes

  • Changed the Hallsweeper’s spread (0.5 > 1.3 aka default)
    ^ I did this because I realized that the more situations a weapon is useful in, generally the better it is. When I added the Handyman to the game, I had to apply the original design philosophy of upgrade stations, which is “choose 2 actual upgrades, but both fill different niches / negate downsides”
  • Changed the “Unlimited uses” attribute of the Pacemaker to “+2 charges”
    ^ Having unlimited charges just ends makes players more arrogant and less resourceful with their uses, so giving it a limited use (but still having it more than the default defibrillator) was a necessary choice. QA testing also found that having infinite charges would just make the games drag on forever
  • Reduced the damage of the Turret Kit from 30 > 20
    ^ It just had too much DPS, especially for what it was worth. Nothing more than that
  • Increased Shielder’s damage from 58 > 108
    ^ This was done to increase the difficulty. The punishment for being too close to a shielder was simply too little
  • Slightly increased Cloaker’s charging speed (50 > 60)
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