Alright so since I couldn’t fit it inside a single message, I have to put it in here (hopefully I remember them all)
Update 1.8
Miscellaneous:
- Added more cover and a completely new area to Archipelago
- Added 24 new outfits
^ Warrior, Militia 3, Militia 4, Guest, Assault 2, Spec ops, Scout, Demolitions, Engineer 2, Exo-Trooper, Officer 2, Reaper, Saboteur, Power Armour, Bodyguard, Commando 1, Commando 2, Operator 2, Militia 5, Alpine, Woodland 2, Woodland 3, Woodland 4, Desert 2
^ Assault 2, Spec ops and Power Armour submitted by SetsugoKioshi
^ Operator and Stealth remastered by Pooperz100
^ Scout, Demolitions, Engineer 2, Exo-Trooper, Officer 2, Reaper, Saboteur, Alpine, Woodland 2, Woodland 3, Woodland 4 and Desert 2 submitted by Pooperz100
^ Alpine, Woodland 2, Woodland 3, Woodland 4 and Desert 2 submitted by Kailexed123
^ Commando 1 and 2 submitted by coolmapj and pupsssssssssssss - Added 3 more round music, 1 final wave music and made the lobby play 1 of 3 songs at a time
- Replaced some final wave soundtracks with better choices
- Replaced some regular wave soundtracks with better choices
- Added 1 new song to the regular wave soundtrack
- Enemies will now avoid sprayer’s radius whenever possible
- Added shadows option in the settings
- Added a MouseHUD feature (shows ammo and health on your mouse)
^ Can be toggled off in settings, defaults to false - Changed the Cloaker’s melee methods. Now he won’t teleport to you from the most absurd angles
- Added barriers to each map to prevent players from getting voided
- Added HUD elements to help with server information (wave, gamemode, age, etc)
New features
- Tanks now have 3 propane tanks on the back of their hull. It can be destroyed with conventional ammo, and explosives are not necessary
^ This was done to prevent softlocking
^ In addition, tanks will now try to face the player when they’re backing up. The turret mount on their gun will now do more damage, but have very limited range - Tanks now have a new attack: Electric Smoke
^ Only deploys if an enemy is within 60 studs
^ Deals 20 damage per second if you’re in it - Added a custom hotbar UI
- Added votekicking
^ Only people above level 5 can use it - Added kit attributes
^ Assault: +20% firerate increase on all weapons
^ Engineer: -50% ammo price
^ Recon: -30% enemy targetting accuracy
^ Scout: 25% increase in base walkspeed
^ Medic: Passive healing - Replaced invisible walls with timed killzones
- Added tap-firing mechanic to automatics
^ If you tap-fire with an automatic, the first shot will always be 100% accurate - Added special waves to siege mode (classic)
^ 10% chance of happening, will not happen on boss waves
^ You can vote on which to take, or you could just abstain and ignore it - Added gamemode voting
^ Siege is the classic gamemode btw
New content
- Replaced the Shielder kit with a new weapon: the Handyman
^ Repair friendly buildings (as long as if you’re an engineer) with special bolts - Replaced the Stunstick with a new upgrade option: the Rallying Cry
^ Fill a meter with melee hits
^ Activate (by pressing Q) to give the teammates around you a brief 60% damage resistance from all sources - 1 new map: Dune
^ “Dune” conceptualized by MicHeal276 - 4 new bosses: Prometheus, Trident, Tempest and Sparta
^ They will NOT replace each boss wave’s boss, but rather be a randomized option - Prometheus
^ Lots of HP, but shooting the propane tanks on his back will inflict massive damage
^ Fires puddles of fire when he has less than 2 active fuel tanks
^ Heals in fire puddles - Trident
^ Wields a dangerous sword that mangles players
^ When players are not in melee range, he shoots a grapple and attaches them
^ Orbs will appear, and if all of them are shot, the grapple is detached and the player is given a 5s grapple immunity
^ Grappling speed is exponential - Tempest
^ Long range boss that specializes in hunting groups of players
^ Lightning gun deals more damage in groups of players
^ If players get too close, he will discharge a massive pulse of electricity that instantly kills players - Sparta
^ Generalized boss, comes equipped with a gun and a sword
^ If players are close enough, he takes a bit of time to charge, then he will dash into players and instantly kill them
^ If players are far away, he will take a bit of time to charge up his shots, then will unload multiple consecutive bullets into players
New gamemode: Mastermind
- One player is selected to be the mastermind
- As mastermind, you can choose what noobs to deploy into battle, and can upgrade their stats
- As players, you must survive their onslaught by countering their plays
- If the players aren’t defeated by wave 10, the mastermind will become a Chassis unit, sporting an awesome mech and powerful weaponry.
- Some maps are blacklisted from the Mastermind map pool
Major bug fixes
- Fixed a bug where rejoining the game would give you back your items and give you free reserves
- Fixed a bug where you could just rejoin the same server to revive yourself (stop doing this, please I beg you)
Balance changes
- Changed the Hallsweeper’s spread (0.5 > 1.3 aka default)
^ I did this because I realized that the more situations a weapon is useful in, generally the better it is. When I added the Handyman to the game, I had to apply the original design philosophy of upgrade stations, which is “choose 2 actual upgrades, but both fill different niches / negate downsides” - Changed the “Unlimited uses” attribute of the Pacemaker to “+2 charges”
^ Having unlimited charges just ends makes players more arrogant and less resourceful with their uses, so giving it a limited use (but still having it more than the default defibrillator) was a necessary choice. QA testing also found that having infinite charges would just make the games drag on forever - Reduced the damage of the Turret Kit from 30 > 20
^ It just had too much DPS, especially for what it was worth. Nothing more than that - Increased Shielder’s damage from 58 > 108
^ This was done to increase the difficulty. The punishment for being too close to a shielder was simply too little - Slightly increased Cloaker’s charging speed (50 > 60)