side note this game is a fanmade
After diagnosing the script, I’ve realized that there was a issue with Networking, this update is only a minor fix/small update to the current build as always.
- +Added walls as a hiding spot
- *NPC now stops shooting if player is hidden
- -Nerfed NPC damage bullet from 1 dmg to 0.3
- !Optimized NPC to reduce NPC latency
- +Reloads for NPC after they ran out of ammo
Known issues currently, when 2 players have joined with one taking each NPCs and one has been killed, remaining NPC will be reduced down by 2 or higher, causing the game to be desynchronized.