Dummy Accessories on Viewport not displaying

  1. What do you want to achieve?
    I want to add accessories to a Dummy on client which is then parented to a Viewport.
  2. What is the issue?
    The accessories are not showing up, after bringing the Dummy in the Workspace I noticed that the accessories are positioned well using a couple functions that I will point out but they don’t show up in the viewport.
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    According to this post: Humanoid:AddAccessory does not work with FE from a LocalScript I found out that :AddAccesory can’t be used on the client so I’ve used the functions pointed out by TheGamer101 in the post but it seems that they are placed well on the Dummy but are not visible in the viewport.
    Here’s the important part of the code that handles the viewport and the Dummy:
local function updateViewport(Model)
	Viewport:ClearAllChildren()
	
	local WorldModel = Instance.new("WorldModel")
	WorldModel.Parent = Viewport

	local Copy = Model:Clone() --- The Model I copy the Accessories from
	local Clone = game:GetService("ReplicatedStorage"):WaitForChild("Dummy"):Clone()
	Clone.Parent = game.Workspace
	
	if Clone:FindFirstChild("Humanoid") then
		Clone.Humanoid:RemoveAccessories()
		for _, v in pairs(Copy:GetChildren()) do
			if v:IsA("Accessory") then
				addAccessory(Clone,v:Clone()) -- This is the addAccoutrement function from the post above, which welds the accessory locally to the Dummy
			end
		end
	end
	
	Clone.Parent = Viewport.WorldModel
end

I get the same result without using a WorldModel or parenting the clone to the workspace first.

1 Like

Having this issue as well!! Any ideas? Were you able to solve it?

I haven’t found a fix to it but I managed to do what I wanted in the end. Since I was cloning accessories from a humanoid, I also copied their welds and just adjusted the Part0 and Part1 values and it worked perfectly.

Its because the dummy isnt put inside of a WorldModel (Idk if you still need my help but ill js put this up)