Dummy position on server differs greatly from its position on the client

I am making a game that heavily relies on physics. I know that it takes time for positions to replicate from server-client and vice versa. However, the discrepancy between positions on server and client of the dummy is just too great for me to ignore.

I’m not wondering if I can fix this because it isn’t possible. But are there any ways I can mitigate this?

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Technically it would be possible by changing the weight of the dummy in the client, so that the server and the client could be virtually similar, it’s a bit of a hacky way but I can’t think of anything else.