Dummy will not separate when killed

Hey Dev Forum community! When I kill an NPC the NPC jut stands there, not separating like how normal roblox characters do. Even pushing it will not work. I have tried un-anchoring in but nothing. Does anyone know the issue? Thanks!

I don’t have much info here to work with, but I’ll try. Is BreakJointsOnDeath on the humanoid set to false? If so, set it to true and see if it fixes the problem.

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I tried it and nothing. What other info are you needing?

Put this post in #help-and-feedback:scripting-support & write your code with it so we can see what the problem is.

I would but there is no code in it

Check if the NPC is anchored. If so, unanchor it. Humanoid character objects should not be anchored, as a whole, because this prevents movement, as well as the movement of parts whenever joints are broken.

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I have checked already and it’s not anchored. I don’t think I checked the humanoid

Can you send a screenshot of the area where the dummy is located?
I doubt that this is the problem, but maybe the humanoid is being welded to the ground? Check if Join Surfaces in the Home tab is enabled.

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Could you perhaps link a video with the problem, along with the properties of the humanoid along with a part or two within the character itself?

That ^

Just have a separate script that remove()'s all welds and attachments from the npc after it dies.
Or just make sure you are looking at the right humanoid when you turn on breakjointsondeath.

Try to see if the HumanoidRootPart is anchored or not.

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I seem to remember a Humanoid Property:

*** edit: Ah, I see @LexiDog5 mentioned this.
How about the Ragdoll Property?

Ragdoll is an event, not a property.

Hehe, yeah, sorry 'bout that.
I seem to recall someone mentioning Ragdoll in another post when NPCs were doing strange things when they died.

They were likely talking about a ragdoll physics script, but the OP said that these dummies don’t have code, so that can’t be the issue.

Yeah it was anchored. It doesn’t leave but I works better. Thanks!