Dungeon Game me and my friend Made

Hi Guys Im back once again and i wanted to share my new dungeon game that me and my friend made

Theses are some photos




if you got stuck in the hall just glitch into the other side of the wall by the jail cuz the npcs has a blocker part which will not allow you to pass .


the boss will be in the next room

Once you defeated the boss you will be free to go to the next dungeon i havent finished it soo yeah more update will come soon
Feel free to send me feedbacks and support
only pls try to play my game
and this is a RPG game

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Also if you click on start the dungeon will start well so start starts a timer if you want a speedrun there it is

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What should i add next a terrain map and a gui button that when you clcik you get teleported to the dungeon and give me ideas that will be useful

Hi I had a play of your dungeon crawler and have a bit of feedback.

  1. The first time I got teleported to the dungeon, I feel through the map. Dunno why.
  2. There is an invisible part stopping me from getting to the first bunch of enemies
  3. After fighting the boss the teleport failed. Check to see if the next place is public

Ideas.

  1. Hit effects for the weapon.
  2. Try making more believable weapons.
  3. Add walk anims to the NPCs
  4. Make the NPCs attack players
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Ok thanks for your feedback
on the 4. the npcs attack players that way blood comes out but their damge is low since youa re on a low dungeon

Update has been fix tell your friends about it

Have you noticed that the characters fall over when the weapon is equipped? It seems to be caused by it being too long, so pushes the player up. Also, you need to make sure all the “built” parts are Anchored. Things like the buttons can be moved and pushed off the map.

This dungeon game you and your friend made is awesome! Excellent job on it! How long did it take both of you to make this game? Will you guys make more games?

yeah i will trey to fix that bug but im busy with some exam soo later

Tysm for your feedback it took me and my friend like hours to finish and if you want me to make more games i might need some ideas but im working on a space obby game so if you are interested i might post about it but i
appreciate it so tysm for sticking around

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hi new update has been release new castle hall of titans and new bossoes new sword item new mod enemy new update check out the game

added a huge update check it out

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I still keep getting that weird glitch of falling over when I teleport in to a dungeon, then after a few seconds get teleported back out. If you are using PivotTo, try setting the location a few studs above where they currently are.

Also, is there a teleport button to get out of the dungeon? When I think of dungeon games, you tend to teleport in, defeat NPCs, then final boss and teleport out. It tends to be quite linear. Unless you are going for a dungeon explorer style game like WoW with environments to explore.

I’d recommend sketching out your dungeon designs. How the rooms and tunnels connect to each other and try and choose a style for each one.

Good luck

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i use uhh s script here is the script
local Teleport = script.Parent.TeleportPart
local Teleportto = script.Parent.TeleportTo

Teleport.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild(“HumanoidRootPart”) then

	hit.Parent.HumanoidRootPart.CFrame = Teleportto.CFrame
	Teleportto.CanTouch = false
	
	wait(3)
	
	Teleportto.CanTouch = true
end

end)

Teleportto.Touched:Connect(function(hit2)
if hit2.Parent:FindFirstChild(“HumanoidRootPart”) then

	hit2.Parent.HumanoidRootPart.CFrame = Teleport.CFrame + Vector3.new(0, 0.25, 0)
	Teleport.CanTouch = false
	
	wait(3)
	
	Teleport.CanTouch = true
end

end)

Also im adding a double dungeon like in solo leveling with the strongest bosses in the game and they are titans soo get ready to test it out and it’s at the desert enter the pyramid to teleport there the one with a hole and i have added umm a dash script so you can Q to dash
SneakPeak

As I said, I use PivotTo:

local character = hit.Parent
character:PivotTo(Teleportto.CFrame)

With the following line:

hit2.Parent.HumanoidRootPart.CFrame = Teleport.CFrame + Vector3.new(0, 0.25, 0)

The Vector3 value represents an extra bit of height to the destination CFrame. Try increasing that 0.25 value up to about 3 and see how that goes.

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how do i use it ? im new to it can you show me or explain it

Option 1 using PivotTo:

hit2.Parent.HumanoidRootPart.CFrame = Teleport.CFrame + Vector3.new(0, 0.25, 0) -- remove this
-- Add the following instead:
local character = hit.Parent
character:PivotTo(Teleportto.CFrame)

Or Option 2, increase your current teleport height:

hit2.Parent.HumanoidRootPart.CFrame = Teleport.CFrame + Vector3.new(0, 0.25, 0)  -- Change this
-- By updating the Y (height value) on the Vector 3
hit2.Parent.HumanoidRootPart.CFrame = Teleport.CFrame + Vector3.new(0, 3, 0)

Thanks for the information i understand i will try this but im reworking the game into a new page not the doomire one