Dungeon Generation Help/Guidance

I’ve been working on a dungeon crawler game, and I have lots of systems down ready to be implemented into actual gameplay. My only issue is I have no idea how to make the dungeon generation.
I’ve been looking at things online, and most other dungeon creation have an effect I don’t desire. Many have a random maze like pattern, which is too small and crowded, and frankly, just chaotic.

Closest thing I have found to what I desire is this:
https://www.reddit.com/r/robloxgamedev/comments/v6h1oz/for_the_past_23_months_ive_been_hard_at_work_on/
Is there anything I should begin with? I’ve been attempting to create a hallway generation system to start, but I’ve only figured out the absolute basics.
It’ll generate in a 50x50 area, and anything that leaves that area gets cut off abruptly. Unfortunately, there are random dead ends everywhere and the path has a chance of just ending early when it accidentally loops in on itself before making a cross section.

Any advice, tips, or code snippets on this is greatly appreciated!

I did some digging, and turns out the guy made a video showing a demonstration of the generating process slowed down! I used that to figure out how to make something pretty similar, so I figured it out on my own.
Here’s the video in case anyone is wanting it for their own dungeon generation system to work backwards the same way I did:

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.