Not sure if this is something for scripting or building support
Not too sure what to call it, but if you look in the image below when the person kills me, it played an animation of him killing me with the lightsaber and me dying with an animation.
And I would like to know, how would someone do this in studio? I honestly have no idea where to even start with scripting or building this feature, so you might have to baby talk this to me.
I think this is more scripting based than building, though I suppose the animation falls into building category. You can go about two ways of doing this. (I’m not a scripter but I’ll try to help)
The script would be somewhere along the lines of if player is hit and player health = 1 (or 0) then tp player blade and play handle animation and animate player. It would consist of two different animations, one for the player being hit and killed and one for the player doing the killing.
Moon animator would work for this, you could also create seperate animations and create a script that checks when the player is killed by another player, one plays the death animation, the other plays the finishing animation.