Previous patchnotes
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These are the patchnotes for version 1.6 of Dwarves VS Zombies.
This update doesn’t add anything new, but rebalances many things in game and improves many quality of life features. I know this may not be the most exciting update, but I feel it was a necessary one
+You now keep your role and any tools you are holding after leaving the server
-In order to prevent inventory getting filled with tools, you can only hold one of each tool at each time. This
does not apply to bombs.
-Meals are lost upon logging out
-Gliders, detonators, muskets and cloaking devices now have durability
-All tools you are carrying are lost upon running out of lives
-Crafting costs have been increased to compensate.
-When you next join the game, you will keep your old role and be able to build that role’s building for free.
+Quest progress now saves between sessions
+You can now abandon a plot using the “Abandon Plot” button in the build menu
+Reduced max player count slightly to help reduce lag
+Bandits no longer pay taxes
+Max banked Gold total increased x10, to 500’000
+Slimes now turn invisible when you do
+Pets can now be sent back to storage by clicking the sign at the petstore.
+All zombie types have had their health increased.
+Increased brightness at night time.
+Bandit Granary fixed
+Resource prices increased - This means that gathering resources will be more profitable on average,and buying resources will be more expensive.
I realise this change may be controversial, but over time i have noticed some gold and resource inflation in the game, and things that were previously expensive to make have become comparitively inexpensive. If this change proves too much, I will decrease prices again in future.
+Fixed a bug where players were unable to buy pets. If this bug still persists for you, please DM me and I will look into it.
Hunger and running changes:
-Meal costs have been fairly drastically increased. This is to make famines and food shortages more of an issue.
-Run speed reduced very slightly, and running now uses slightly more hunger. This change is intended to encourage fighting rather than running away.
-When taking damage, you lose the amount of damage you took divided by 2 in hunger. This is to make it possible to make your opponents run out of hunger, be unable to run and thus easier to kill.
-You now need at least 50% hunger in order to run.
-Zombies now run slower than dwarves
-You now walk slowly whilst eating food, and the time taken to eat food is slightly longer.
-The amount of food given by all 3 meal types has been increased significantly
Anti-Fling protection
I’ve heard that fling exploiters have become a serious problem, so hopefully this update will make that less of a problem. I won’t go fully into detail on how my script works to prevent it being reverse engineered.