Content Advisory: This post contains extremely graphic content that some may find unsettling. Viewer discretion is advised.
Hey everyone, I’m excited to share an early look at my Dynamic Blood Pooling System, a key component of the MEAT SYSTEM, a gore system designed for realistic and responsive dismemberment effects. You can check out the demo here featuring the new blood pooling system: Dynamic Blood Pooling System | Early WIP Demo | Roblox.
Features & Upcoming Additions:
Realistic Blood Spread – Blood dynamically pools and spreads based on surface interaction.
Decay & Drying – Blood will fade and dry over time,.
Multi-Surface Support – Different materials will affect how blood behaves.
Footprints & Smears – Characters can leave bloody footprints or smear blood when moving through it.
Gravity & Flow – Blood will trickle down slopes, drip off edges, and flow according to gravity.
Weather Interaction – Rain will wash away fresh blood, while snow can absorb and partially cover it.
Thank you for your interest in the project! I’m glad to hear you’re excited about the dynamic blood pooling system!
Regarding the gore, here are some links that showcase the tech in action.
And just to clarify, the current gore assets in the demo are placeholder models, and the final version will feature much more realistic and polished assets that really compliment the new blood system. This will ensure a much more cohesive and refined visual experience once development progresses.
Thanks again for the feedback, and feel free to reach out if you have any further questions or thoughts!
Idea for the swords, you should try and make it so when you hold down you can make it move in the direction of your mouse, like half sword. That would probably be the coolest sword style game on ROBLOX.
Half sword the somewhat quirky physics based game right? I’m not sure if that would go very well with my melee system, because both of these games are completely different.
I actually discussed this with my team last year that I could make a fully physics based melee system for the game similar to HS but most of them were against the idea which I do understand to a certain extent because a lot of the times it just ends up looking unintentionally funny and wonky (just like in half sword) Although that’s just my opinion of course.