Hello, I am currently making a blood splatter and looking for more ways to improve it.
Here is my progress so far:
I need help on how to make my blood splatters more dynamic, I want them to follow the direction of where the sword is going. If the sword slashes left, the blood splatters go left. Currently, the code is similar to as provided:
local X = math.random(-15, 15)
local F = math.random(-5, 5)
local BodyVel = ...
BodyVel.Velocity = Part.CFrame.UpVector * 15.5 + Vector3.new(X, 0, F)
How do I make it so that the splatters follow the direction of the slash?