Dynamic Cape Bugs out

Hello everyone, I am writing to ask for support regarding the usage of smartbone2 and making a custom cape.

The cape file can be found here:
Main.blend (1.5 MB)

The bug is here:

I’m using default settings on the attributes.

Pretty sure this would be an issue with the bone collisions but I havent touched smartbone in over half a year
If you can, remove the collisions from the root bone

1 Like

I’m not sure what you mean by “turning off the colliders in the bones”.

Fixed it, I just had to get the ACTUAL .rbxm file here

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.