Dynamic Clouds and Global Wind

Is there a way to get dynamic clouds to move across the sky without using Global Wind?

I have fire effects that are affected when the GlobalWind property is set to anything other than <0, 0, 0> in game.Workspace. I want the clouds to move but the fire effects to rise straight up. With global wind, the fire is blown in the direction of the wind which is what I do not want.

Thanks.

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Set your particle emitter’s WindEffectsDrag to false.

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The Fire class doesn’t have that setting.

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Seems like Fire and Smoke follow wind by default, so imo there prolly ain’t a way around it then using a custom particle emitter with fire texture.

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Right. It says be default, which means there must be a way around it. According the the announcement thread, they were going to add in a way to make it so the clouds can move across the sky without the need for global wind. I’ll have to look back and see. There’s over 900 messages in that thread.

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A bunch of people (including me early on in that post) have stated that there should be 2 settings, one for the higher altitude stuff and one for ground level. The Roblox dudes have taken that advice, but haven’t planned a release (afaik) for that effect.

I noticed that with most effects if you have enough wind speed to notice the clouds moving then the ground level wind looks like it’s hurricane force.

Wind at ground level might be 0 kmh, but at cruising altitude for aircraft it can be 300 kmh.

With the dynamic clouds/wind release if you put a gentle breeze in to move your grass (about 5 for speed) the ‘random’ animation of the clouds actually looks like they are moving 90 degrees to the direction your breeze is pointing.

Back to your issue, why not just use ParticleEmitters, which have the setting you can change as @Mystxry12 said.

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In that case, I’m thinking about putting in a feature request for that effect. At least make the WindEffectsDrag setting.

Because I do not know how to make the particle emitter look as good as the Fire/Smoke class. I have tried with mixed results. I’m a software engineer, not an artist.

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