Today, I’ve made a Dynamic Depth of Field script, and I decided to make it free! I probably won’t use this in a lot of projects, so you all can have it and play around with it (:
I thought this was self-explanatory, but I guess it isn’t
basically, it changes if an object is close to the camera; it focuses on the object, making its surroundings have the DoF effect
This is pretty neat, I might use this for future projects
When OP zooms in, the depth of field gets closer/stronger, in which I don’t think it does that by itself so it has to be scripted. It’s simple, but it’s nice
Not at all. If it were a normal DOF mechanic, all far away objects would be blurred at all times.
As seen in the video, it does nothing unless you are specifically looking at an object. For instance, when he zoomed in a little bit to view his character, the other stuff blurred. When he comes in all the way and specifically got close to an object (as if to examine it), the rest blurred.
You know. This would be incredibly useful with VR games. It would substantialy decrease motion sickness. Similar to what the PlayStation VR 2 is going to do. Nice work!