Dynamic Exposure Compensation

Howdy!

I made a script for dynamic exposure compensation. Exposure should be higher when looking at a darker region and lower when seeing a brighter region. Bloom and ray intensity scale too. I’d love to get some feedback on the lighting, if you’d be so kind as to provide any.

Dynamic exposure can be turned off with the buttons in the bottom right corner. Link to the place.

Thank you for reading! As this is my first post, please do let me know how it could be improved. :slightly_smiling_face:

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How did you do this? Is it just dot product of the sun and view direction? If not, how did you determine the average brightness of the area a player was looking at? It looks really good!