I have found countless tutorials for dynamic head creation in blender but what I need to do is rig a face completely in Cinema4D.
The creator docs has a breakdown of what objects are needed and included for a head to be valid in Blender (https://create.roblox.com/docs/art/characters/creating/blender-configurations#hierarchy) but not an outline of general requirements across all platforms.
If someone could give me the standards for a dynamic head to import correctly into studio that would help me greatly, for example “The head must have 10 face controls parented to a bone named lip that is bound to the head as a child”