Dynamic Movement

I want to know how to create Dynamic Movement seen in the video below
6:41

I am trying to make it so when the player starts running instead of the animation immediatly playing i want it to ease from the walking animation to the sprinting animation

  1. I have tried to tween the animations but all of my attempts failed

Any help is appreciated!

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You could make a “startedWalking” animation that make it look like it eases from walking to running. And then a “endedWalking” animation that eases to the idle animation.
That’s at least the easiest solution i could think of.

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Thanks! However I’m afraid that’s not what I’m talking about I mean I want the walking animation ease to the running animation.

is the walking animation a different animation than the running? or is the running animation just a faster walking animation?

I’m not that familiar with this kind of coding, but i think this might be the best solution.

local track

track = humanoid:LoadAnimation(anim)

track:AdjustSpeed(1.5) -- one is the default value of track.Speed
wait(1)
track.AdjustSpeed(2)

This i probably the easiest solution.
Hope it helped.

2 Likes

The sprinting animation is different

Thank you for your efforts in helping and i appreciate it!

Try the solution i suggested. I think it might work.

i found a use for this, thank you!

This will be positive for me to! Cause’ i didn’t know about this until recently xD