Dynamic Ocean - Where to position/angle the beams

Hi everyone!

I’m currently trying to create a dynamic ocean using beams, but I’m not sure on how to position/angle the beams so they don’t overlap each other. I’ve looked for a couple of days, on here and other websites, but can’t find the answer.

I am aware of this topic on the forums:

And a developer on Fishing Simulator gave an answer that is:

However, I can’t quite visualise how this looks. I’m aware that they took this out of the game, but I want it for a much smaller scale.

Does anyone know what they mean with the positioning/angle, and maybe a diagram or something would help.

Thank you very much,

Joy :slight_smile:

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