Dynamic Skies Are Getting Cloudy

That looks rlly good, is that something you bought or is it your like own thing?

Really? Look below.

It actually sounds like an request for sure.

I see and understand what you’re coming from though it’s more of a what-if, and I wouldn’t actually expect ROBLOX to do this so it wasn’t really a request. Therefore my point stands.

Still don’t know why @killer_redstone1pro is being that way. If they actually partnered up, they wouldn’t loose any players, but rather gain more. Games will still have their classicality as there is technology lighting options, you can choose from. Adopt me isn’t going to be hyper realistic, maybe one or two changes but it’ll still remain cartoony.

Roblox knows how to handle their lighting stuff redstone, that’s what I’ve been trying to tell you. They wouldn’t let go like that, and it wouldn’t have to take a rework of their whole system, I mean they didn’t rework their whole system for future lighting right?

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UE5 is all about optimization. A thousand high poly realistic crabs could move across a beach in UE5 with the same performance impact as a few hundred randomly stacked parts in Roblox.

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was that a crab rave reference? because if it was, you are my hero

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Hiya! So, I’ve been using this beta for a while now in-game, and I have to say it’s absolutely fabulous - I absolutely adore the fact that you can tween the Cover and Density values, which looks super sick, too!
An issue I’ve had would be that in some cases, I’d like to be able to control the speed of the clouds - not just movement speed, but also the speed at which they transform. Would it be possible to implement a setting for this @ProfessorKJM?

On a side note, here’s how it looks in my game - look at how the clouds tween beautifully when switching regions!

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Alright I left for a few months and now I am very impressed on how good these look, before they kinda looked like low quality chicken nuggets, with a glitched out horizon line, but now they actually look like real clouds. Sometimes they can look funky if you use low coverage and high density but overall they are looking fantastic!


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Would it be possible for such a feature, where you could position the clouds in a specific way you wanted?
(example: using a noise map)

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Can’t forget about motion blur!

Well since computer hardware is getting better, so is graphics. And so Roblox graphics are getting better. You should probably upgrade your computer if it becomes too laggy.

Ew no, that’s even worse than lens flare. It causes motion sickness.

I have an RTX 2070Super with a Ryzen 5 CPU…

Ahead of our roadmap API updates to Sky, Atmosphere, new Currents (Wind), and further Clouds Shape and Lighting controls, we are releasing a major improvement to the rendering tech underneath the already released Clouds API.

In testing right now, we have improved Clouds self-shadowing with greatly enhanced subtlety and detail of how light interacts with the Clouds. Our expectation is that all of desktop and mobile devices will be enabled with good performance scaling during the next week’s roll out cycle.

We’re excited to see all your creations with this rendering feature upgrade, which will be enabled transparently following our testing. Note in this case, if you have highly tuned existing Clouds your experiences, you may wish to check and adjust the look with new Clouds rendering that have more contrast of shadows. We’ll inform a day before we enable new lighting so that you can prepare for this enhanced rendering release.

Keep providing feedback and reporting any issues so we can continue improving the feature as much as possible. Thank you!

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Is console included in this, or is this feature not planned to be enabled on console?

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Are there any other examples of the changes so I could use it as comparison for when it does roll out?

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Okay then 5 less fps out of 300+.
I don’t really see how a rtx 2070s could lag on Roblox with improvements like this.

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Will there be any way to stylize clouds one day? Roblox is currently aiming towards giving freedom for realism, although realism doesn’t work too well for large scale games and realism sometimes is a restriction for people who want to make stylized games. It would be quite jarring to have realistic clouds in a game that looks like a Studio Ghibli background.

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Our testing has progressed well and we are preparing to enable this improvement to the existing Clouds feature tomorrow 10/08/2021 late morning Pacific daylight time. As with the regular release roll out process we expect desktop to update first, then mobile, and later console.

We’re confident of a smooth update, however if important unexpected issues arise we’ll revert to the older Clouds appearance briefly until resolved.

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Hey! I was able to see a sneak of the feature pre-release through the FFlags, and while it looks absolutely beautiful, I’d like to ask - are there any plans to upgrade the sun rays effect? as of now, it’s pretty legacy tech & has clear flickering when moving in-between sun rays (presumably due to no anti-aliasing).

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Will this new update allow clouds to move based on the time in Lighting or will it still be independent of that? With that being said, Do “Wind” also respect time according to what’s set in Lighting?