Did you ever want to make snow deformation? But didn’t know how to do it or use blender to add bones or even script it? Well no worries, I did it for you. I was there too, but I found the solution!
Here is the game to test it and use the system inside. (Uncopylocked)
Here is the model:
HOW TO USE:
( NORMAL DEFORMATION )
Set-up the model, how to do it: In the workspace, there’s a folder called “DeformationPlates”, it’s a folder to store deformation plates what will deform. Now for the script, it’s in StarterPlayerScripts. It contains the settings you can modify.
Get any part or mesh part with the attachment(s, can be multiple) name “DeformationNormalAttachment”. (For normal part or player use) or “DeformationWheelAttachment” (For wheels)
for wheels on a car, you should not add the attachments to the suspension, instead add the attachments to some other part which is not moving with the wheel, (if you want you can add it to a part what doesn’t move but rotates with the wheel).
It should be done! (for the character snow deformation theres a script in startercharscripts)
( DYNAMIC DEFORMATION )
Normal deformation settings.
You need to add parts with a tag called “ChangeCollision” under the plate to hit.
You have to add more attachments so it looks better.
(Every bone has an attribute called “IsDeformed”. Without them it will not work.)
If you are using the 500 bones deformation plate, you have go to the deformation plate and change the “MaterialVariant” property to the material you want and then type at the end of it “Modified”. Keep in mind in material service there should be a folder called “DeformationPlatesMaterials” which is in the model and the testing place.
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(If anyone finds out how to fix the perfomence issues, and you will allow for me to put it in the model, I will credit you.)
Thanks for your feedback, yes it could be better and more optimized, but it’s my first time using blender so yeah… It’s not the best. But it’s really the only snow deformation which is uncopylocked (I looked on the internet and I didn’t saw anyone make it open source.)
this is neat tech man! im no animator or modeler or nothing, but looking into the snow deformationplate shows over like over a thousand bones! this cannot be well optimized at all, so i dont think wide spread use of this is possible yet, but the display of what is possible is very neat!
i will say though, when you drive a buggy into the snow it looks a little funky, im going to guess this is because its just deforming bone clusters sorta like voxels. but if your just using it for like characters, it does a really good job!
Thank you, there is over one thousand bones inside, the bones are being “tweened” down. And I know many people did a lot better like XSwezan Snow Deformation Test - Roblox.
bump because i really like this concept, though im not the best at scripting, i know someone out there is talented enough to optimize this for the community <3 really want to use this for a christmas themed project, but performance is not well (i have a rig built for AAA games and i lag lol)