I created a dynamic sound script (LocalScript) where if you go inside a place while a sound is playing outside that place, the sound will muffle.
This script is useful for Shooting/Exploring/Transportation games.
I created a dynamic sound script (LocalScript) where if you go inside a place while a sound is playing outside that place, the sound will muffle.
After testing it, I noticed it applies to everyone, so if you go in, everyone else will hear it muffled. If it’s not a local script, I’d recommend changing it to one, and checking if the player who touched’s name is the local players name.
It is a LocalScript. There was just a little thing I forgot to disable. I forgot to disable the EqualizerSoundEffect first before publishing my project.