Dynamic Sound Test

I created a dynamic sound script (LocalScript) where if you go inside a place while a sound is playing outside that place, the sound will muffle.


This script is useful for Shooting/Exploring/Transportation games.

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After testing it, I noticed it applies to everyone, so if you go in, everyone else will hear it muffled. If it’s not a local script, I’d recommend changing it to one, and checking if the player who touched’s name is the local players name.

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It is a LocalScript. There was just a little thing I forgot to disable. I forgot to disable the EqualizerSoundEffect first before publishing my project.