Dynamic Weather Sound Effects with Proximity

Hey everyone!

I’ve been experimenting with adding immersive audio to my game and came up with a little system to play weather sound effects based on how close players are to a “weather zone.” It’s a lightweight way to make rain, wind, or thunder feel more dynamic without overwhelming the client. Sharing it here for anyone who might want to use or tweak it!

local SoundService = game:GetService("SoundService")
local Players = game:GetService("Players")

local weatherZone = workspace:WaitForChild("WeatherZone") -- A part defining the zone
local rainSound = Instance.new("Sound")
rainSound.SoundId = "rbxassetid://184352854" -- Rain sound (replace with your own)
rainSound.Looped = true
rainSound.Parent = SoundService

local MAX_DISTANCE = 50 -- Max distance to hear the sound fully
local MIN_VOLUME = 0.1
local MAX_VOLUME = 1

local function updateSound(player)
    local character = player.Character
    if not character or not character:FindFirstChild("HumanoidRootPart") then return end
    
    local rootPart = character.HumanoidRootPart
    local distance = (rootPart.Position - weatherZone.Position).Magnitude
    
    if distance <= MAX_DISTANCE then
        local volume = MAX_VOLUME - ((distance / MAX_DISTANCE) * (MAX_VOLUME - MIN_VOLUME))
        rainSound.Volume = math.clamp(volume, MIN_VOLUME, MAX_VOLUME)
        if not rainSound.IsPlaying then
            rainSound:Play()
        end
    else
        rainSound:Stop()
    end
end

Players.PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(function()
        while wait(0.5) do
            updateSound(player)
        end
    end)
end)

-- Handle existing players
for _, player in pairs(Players:GetPlayers()) do
    updateSound(player)
end

This script assumes you’ve got a part in workspace named WeatherZone acting as the center of the effect. The sound fades in as players approach (up to 50 studs) and cuts off beyond that. I used a free rain sound ID, but you can swap it for wind, thunder, or whatever fits your vibe.

Anyone tried something similar? I’m thinking of adding random thunder claps or wind gusts next—any suggestions?


How to Use

  • Place a Part in workspace and name it WeatherZone.
  • Drop this script into ServerScriptService.
  • Replace the SoundId with your preferred weather audio (upload via Roblox Studio’s “Create” tab if needed).

Potential Enhancements

  • Add multiple sound layers (e.g., thunder randomly plays every 10-20 seconds).
  • Use Region3 for larger, custom-shaped zones instead of a single part.
  • Sync with a weather particle system for visual flair.
2 Likes

It’d be nice to see it in action here, maybe a small showcase?

1 Like

next… ocean sounds, river sounds, waterfall sounds… cave sounds… underwater swimming sounds… muted…