I’m currently planning to add VR support to a game. It uses the default Roblox camera and control scripts, which I want to preserve when not in VR mode, but when in VR mode I need to completely disable them, to replace them with a from-scratch solution.
I don’t just need to disable the controls, I need to demolish everything including the vignette when moving. I also need to disable the default camera behavior completely so that it will never be moved by the ModuleScripts.
The biggest requirement is that this needs to be dynamic, i.e. I need to be able to completely disable, but then also completely enable again the modules. Disabling the controls alone doesn’t disable the camera moving behavior and so on.
Thanks @Forummer, but that isn’t applicable to my situation at all. I don’t need help locating the scripts. Nor would I need help completely removing them from the game if I wanted to. I just need help disabling them at runtime only in specific situations (i.e. VR headset connected). Since they’re ModuleScripts I can’t just toggle a Disabled property.
If you place the PlayerModule script in StarterPlayerScripts, you are capable of modifing it.
This could be usefull for putting in your own systems or disabling them with a simple check.
This doesn’t do anything useful. It doesn’t disable the already-running code, and will just cause an error if you connect a new input method and prompt the PlayerModule to load another input handler.