When during runtime playing a face animation of eyes closed on a character, it stops rendering when not visible on camera (eyes get opened) and blends back with a delay when visible again, making it weird.
It only happens with facial parts, the body animations work properly. Here’s a preview:
Here’s a simple localscript i used to play the animation, you can test it in a new project, although you need to republish the animation as your own to be able to load it. I also tried setting networkownership to player, but it didn’t help.
local char = workspace.manface
local huma = char.Humanoid
local anim = Instance.new("Animation")
anim.AnimationId = "http://www.roblox.com/asset/?id={YOUR_ID}"
local track = huma.Animator:LoadAnimation(anim)
track:Play(0, 1, 1)
prj file:
dynamichead_test (1).rbxl (134.9 KB)