DynamicToClassic converts dynamic heads to their classic face and head counterparts.
This was originally made for a game of mine as it uses Roblox’s classic face system to change the face of a player via a decal in the player’s head. I’ve opened sourced it to contribute to the community
Elements:
- Supports workspace.MeshPartHeadsAndAccesories set to Disabled or Enabled
- Includes a auto updater model for those who are lazy to update the game
- Easy to edit along with it somewhat being modular
- Devtool plugin to make workflow easy for people modifying it
Showcase Examples:
Plugin
Scripts in action
Installation:
You can get the auto-updater here
You can get the dev-tool plugin here
You can get the source here
If using the auto-updater, put it in ServerScriptService or workspace if you’re messy
This is my first time making a post like this so sorry if some of it seems a bit messy or unprofessional. Also I do know Roblox is going to make it so you can toggle classic faces on a dynamic head at some point, but I don’t know if it’ll be a decal like it is currently.