I’m currently making a sensor plugin to make adding sensors and visualizing them, debugging them, etc easier. When it’s done, it’ll be free and open source, but I wanted some feedback on the current UI design and any additional options or sensors you’d like.
This module is inspired by SensorToolkit for unity and it’s planned to have the same sensors as that (the 3d ones, anyways). Everything is written from the ground up so this will take time to create.
There’s only the ray sensor at the moment, but like I said on release it will have basically the same capabilities of SensorToolkit. Anyways, here’s a short video of it showing off the UI and ray sensor right now:
Basically you can test your sensors without starting the game or anything, but it works the exact same in game as it does in testing so if it works in testing, it will work in game. This should make making new sensors incredibly easy and intuitive. I didn’t show it in the video, but you can move the sensor part around and it will update to the correct position and all that.