Early Development Stages of FlyAdmin | UI Feedback

I am currently developing an admin panel for an ecosystem of games I work for- this means I will not be owning it myself (or using it personally) meaning I’ll have no say in if it ever becomes open-sourced or a free resource.

It is currently very early in development in terms of design, and a bare minimum has been accomplished. Taking on feedback, I’d love to incorporate more ideas into improving it further down the line!

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Looks amazing overall, I can’t lie. The “Migrate All” and “Shutdown All” buttons look different sizes, I would change that personally. (It might be the outline but the shutdown button looks a tad bigger.)

Is this an external program? Having analytics, server management, player management, and logs as a bare minimum seems like a nightmare to manage inside of a Roblox game. I don’t think it’s impossible, I just feel like it’s a little too ambitious and would require HTTP requests and pushing the Datastore- and MessagingService limits.

But I do like the layout and red accent color! Overall one of the best admin panels I’ve seen in terms of visuals and potential functionality.

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@Nathonyx The sizing is intentional, intended to maintain consistent padding across the texts of both buttons.

@Dawgcool13 This was created 100% inside of Roblox studio, and I do agree and brought up the fact that the amount of logging is absurd, but I was assured they have it handled and can do it no problem :wink:

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The UI looks amazing. I can’t wait until this comes out.

Topic updated to show the admin logs menu. Additional feedback would be appreciated!

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this looks amazing, i know im late to see this but this is just stunning. I know you’ve stated that this most likely won’t be open source, but i’d die to see this in my game or to just use this. Excited to see if this gets open source and i kinda hope so lol. Amazing project!

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