I’m making a game similar to the popular .io game, Mope.io. It currently features 17 different animals, 1v1 mechanics (1M+ XP Animals), tail biting, and much more.
Create concept i think tone down the background music add animations stop with the drift add sound effects for consuming particles and spend some money on ad revenue
I’ll definitely add all that stuff in the future. Right now though, I think my game is worthy of at least a few stable CCU but thats not the case.
Is it just cause I’m not advertising it much yet? I don’t have much ad money to spend but I’ve spent some and CCU peaked at 200 then came crashing to 0.
There are many factors that could lead to your games statistics being low i personally think its not all due to advertising your game needs improvement in many regards of user experience the base concept and code is all working but there is a lot of user experience improvements you can add that would make the player experience a lot better