Problem I want to fix is instead of the particles flying up, I want them be 360. So some go up, left, right, down, etc. Is there any easy way to do this or am I gonna have to create a dozen particle emitters inside the part facing different directions?
Particles are emitted in the configured face direction from within the object. This means you can simply set any face direction and use SpreadAngle = 180, 180 to send particles off in any direction.
Change the spread angle to -180, 180. Also, if you don’t want them to move somewhere, also to make them appear around the object, configure the transparency so that the emission at the beginning and end is not visible.
Try adjusting the SpreadAngle property inside the particle effect, this will spread the direct to a 360 degree as you mentioned wanting.
This would be the most efficient way as multiple particle effects can increase lag in your came as its another object in the game with large property values.