I have many melee weapons that all have the same local script and server script to control input and damage handling and stuff like that. If I wanted to change something in either the local script or server script, I’d manually have to go through every single one and change it. I see people talk about this but I don’t see people saying to just clone the local and server script to each melee weapon when the game starts? Is this a viable way to do it, or maybe collection service? Then on the off chance one weapon would have a different local and server script, I could make my own forking system? Some suggestions would be appreciated, Thanks.
Researched a bit more, have not found much. Anyone have any ideas
Try separating these functions / weapons into different module scripts. You could use module trees to keep it all organized.