Easy way to open up models in explorer?

hello!
I am a builder and i was doing some optimization and wanted to turn on streaming mesh and performance model facility on every part and model in the game and for that i have to open up every single model and everything inside it.
that takes a long long time…
is there any way to open everything at once?
i put a picture so you would understand what i mean…
if there is a short cut please tell me, thank you in advance!
image

You can write a for loop in the ROBLOX Studio console at the bottom of your screen to edit performance properties for every MeshPart in your Workspace.

for _, mesh in workspace:GetDescendants() do
    if mesh:IsA("MeshPart") then
         mesh.RenderFidelity = Enum.RenderFidelity.Performance -- This enumeration may be mistyped, but the basic principle is to set the RenderFidelity to a highly performant setting.

         -- You can do other stuff to the MeshParts properties.
    end
end

ROBLOX Studio might freeze for a few seconds since this code edits the RenderFidelity for every MeshPart.

But if you still need a way to open models in your Explorer, then you could try right-clicking the Model and select Select Children.

Hope this helps.

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Filter in the explorer using is:MeshPart or is:SpecialMesh or something like that. This will make sure that the only objects that show are the one of the specified class, like MeshPart. You can also run code like @astrovue said, but it can be hard reliably undo what it does.

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