Found a quick fix actually, in the part where it transforms the shoulder animations you can just put the line roothipclone.Transform = roothip.Transform
right above or below it.
why when I zoomed into first person, torso character of R6 and R15 are stuck and cant moving?
when ever i enter first person with a tool, i get like slightly flunk by a stud aswell as my sprinting script doesnt work untill i look down it just holds in place. its like the viewmodel is interfereing with everything
NVM thas just cuz the parts were collidign with the view model i turned gun parts to not collide n its fine
Hey!
Sorry for the bump, not sure if you’re still interested.
I’m currently working on this, would you like me to let you know if i figure it out?
did you ever figure this out? if so please let me know.
Yep! Started doing modifications of my own, so I can support my weld-based 3D clothes. I could send you the spring module I used to use later, if you want.
im fine using my own spring module but thank you!
look i know this is pretty late into the game but can you please make it so that the torso moves independently rather than being locked in place? looks really goofy when i try to implement a sprint system and the animation is rotated 20 degrees so the torso faces straight
I know its a good bit later, but did you find a solution yourself?
this is actually really cool. Worked better than everything I have tried life saver.
Hello, sorry for the bump. I was wondering if there was a way for the arms not to face the other way in FP. Here are some screenshots to explain better.
Third Person
First Person
I’m aware that this may be because of the torso being animated, but this is not an issue on r15 rigs.
hello,i have found a solution for this
paste this line of code: roothipclone.Transform = roothip.Transform
under the line 480 of the script,i fix the problem for me
Hey, love this resource. But is there any way to also show the viewmodel moving vertically on the server?
Sorry for the bump, again. I found another bug that HAS been encountered before, however I have done the “fix” for said problem but it is still there. Here is the problem:
When the motor6d for the tool is welded to the torso it seems that the tool model would not properly adjust to the arms in FP. Requirehandle is ON btw.
Hey, this is super helpful. Just asking if it would be possible to import custom viewmodels, such as making the arms skinnier, etc.
Thank you.
I just downloaded and moved the script into the StarterCharacterScripts and run but nothing happens, I thought this is all that was needed or is the script broken for the latest version of Studio?
Are there plans to fix layered clothing completely wrecking this module? It’s a huge problem that has plagued this module for a while.
how to fix bug with ragdoll modules?
i mean stucking in one place
Hello, i’m a begginer delevoper on roblox, this first person works perfectly for me, but i want other players to be able to see us moving the item.
I want to achieve simmilar effect to doors.
Thanks!